Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(4468 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Version 1.0.18.2
In this release, I've focused on fixing up the rules of combat and what happens after combats, and the AI of boarders and planes. Also, there is now a "Send Feedback" button in the replay system that lets you send me the replay with a comment and bookmark of what you're seeing.
Combat and Post-Combat
- There is now a one-minute countdown to a draw if nothing interesting happens in a combat. There's an overlay that turns up and counts down the final 20 seconds.
- Landships are no longer lost if they're in the reserve or one side withdraws before the fight starts.
- You can only move ships into or out of the reserve during combat once.
- Post-combat report now indicates whether ships were repaired and why.
- Modules that were about to explode when combat ended no longer continue exploding in the next combat.
- Partial repair no longer restores decals.
Boarders and Planes
- Boarding Action mission no longer causes grenadiers to smash themselves into the ground.
- Fixed problems with grenadiers getting stuck on rocks halfway to their boarding target.
- Boarders should no longer fall off ships when trying to move to the entrance.
- Grenadiers should no longer release their grappling hooks early and fall to their deaths.
- Robot spiders and marines should no longer walk back and forth failing to make a jump.
- Removed some cases of animation flicker for boarders moving along the outside of things.
- Grenadiers now account for the speed of the thing they're throwing a hook at.
- Planes no longer attack ships that have gone into the reserve.
- Planes that are landed should no longer crash to the ground on death.
- Hussars have better acceleration and should no longer flicker back and forth.
Other
- Feedback button in replays.
- Pirates and guardians give a bit less money, shellwalkers a bit more.
- Better folder support in the replays list.
[ 2020-10-14 10:01:28 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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