Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
1.0.19 - Better Boarders, More AI ShipsFeatures
- Improved user interface for selecting ship names: You can now set a prefix for your ships to have, and you can automatically choose distinct names or numbers when building multiple ships.
- The fleet list now has a compact mode and a select all button.
- You can replace modules, armour, paint, and decals in the ship editor by selecting them and choosing "replace".
- You are no longer prompted to name dragon riders and fleshcrackers.
- Toggle for switching to placing decorations underneath the ship.
- All decoration types can now be placed underneath the ship, including flags, coats of arms, and name plates.
- New AI fleets by Eliphaser, JimmyJam, Proton, 14pat and me.
Fixes
- Planes go back to repair and rearm, and obey commands again.
- Showing module ammo per shot/clip again.
- Date panel moves to stay visible when fleet is selected.
- Fixes to tentacle AI.
- Boarders no longer get amnesia from going through doorways or dropping short distances. (Yes, they had doorway effect!)
- Boarders will now climb down landships and buildings when stuck on them.
- Planes no longer keep attacking buildings that used to be enemies but are now friendly.
- Crew no longer spawn exactly on top of each other, giving the appearance of missing crew.
- Planes using their weapons now reset the draw timer.
- The insides of modules with no armour are now drawn even when zoomed out.
Balance
- Adjusted biplane hook pricing to be consistent.
- +25% accuracy for landships and buildings.
- High Pressure Jelly now also increases flamethrower projectile speed.
Example New AI Ships
[ 2020-12-10 15:26:02 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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