Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Version 1.0.20.2 - Bugfix & BalanceFeatures and Fixes
- Added an "anchor" toggle that lets you exclude ships in a fleet from being selected by default.
- Ships no longer fire on harmless targets, wasting ammo.
- Ships no longer think that unarmoured decorative spikes are vital enemy systems that must be destroyed at all costs.
- Fixed some minor GUI/display bugs.
- Limited length of ship and empire names to 50 characters to prevent messages taking up a distracting amount of space.
- Game preferences are now stored in the game data directory (%APPDATA% on Windows). This improves performance of the open file screen and allows you to do a full, clean reinstall.
- Improved game performance by a few percent.
- Registration for non-Steam users works again.
Balance Changes
These balance changes were suggested through a community process on Discord. Thank you all for participating!
Modules- Saw blades damage 30 -> 25, but increases to 30 with advanced metallurgy tech.
- Targeting computer weight 500 -> 400.
- Grenades base damage 20 -> 25.
- Deck gun HP 40 -> 50, added light steel armour, reduced crew requirement by 1, cost $50 -> $70, +10% accuracy, +25% shoot troops range.
- Increased kinetic bomb accuracy by 50%.
- Engine pod: added light steel armour.
- Suspendium ray damage: 15 dmg x 12 shots -> 12 dmg x 12 shots.
- Pressurised suspendium dust tank lift 1200 -> 1400.
- Grapeshot cannon damage: 7 dmg x 14 shots -> 8 dmg x 14 shots.
- Aerial charge: +40% accuracy, +50% speed.
- Fire door weight 20 -> 10.
- Triplane, Biplane, Bomber, Torpedo bomber: modules no longer produce drag.
Armour- Dragonhide HP 60 -> 75.
- Massive stone wall HP 100 -> 130.
- Reinforced wooden armour weight 15 -> 12.
- Shell armour cost 10 -> 6 (5 -> 3 in conquest).
Decorative/structural modules- 1x1 slope weight 3 -> 2.
- 3x1/1x3 slope weight 7 -> 6.
- 4x1/1x4 slope weight 9 -> 8.
- Round corner weight 4 -> 3.
- Concave corner weight 3 -> 2.
- 3x1/1x3 curve weight 7 -> 6.
- 0.5x2/2x0.5 slope weight 3 -> 2.
- Crenellation weight 10 -> 5.
- Stained glass windows now have the same stats as ladderless corridors.
[ 2021-03-31 12:03:46 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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