Since some players are having difficulties with conquest mode, here's a simple way to win it. This is not an especially exciting way to win, but it's simple: no research, ship design, building defenses, espionage, etc.
Start with a small map on very easy mode. Save up money to build two HMS Unmatched, which are a default ship design.
Using the two HMS Unmatched and whatever ship you started with, start attacking towns, which are the ones with the small icons.
Your fleet should be big enough to induce them to just surrender. If not, retreat and build another HMS Unmatched.
Pillage each town you conquer and use the money to build more HMS Unmatcheds to grow your fleet. Conquer all the towns like that.
By the end of this process, you should have about a dozen Unmatcheds. You can now start conquering the cities. They won't surrender, but you should now have massively superior firepower. In combat, tell your ships to move close to the enemy ships and buildings and then just wait for them to be destroyed.
Whenever you conquer a city, pillage it, but wait until the pillaging is complete before moving your fleet to the next city, so it can restock its ammunition.
Keep doing that until you've conquered all cities and won.
Now you can go for a higher difficulty level and start looking into using your ships more effectively and creating better ship designs.
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Public Linux depots
Airships: Conquer the Skies - Soundtrack Airships: Heroes and Villains
Available DLCs
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
OS: Ubuntu/Debian/Mint
Processor: 1.8 Ghz+Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: 1 GB VRAM+
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP
OS: Ubuntu/Debian/Mint
Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 2 GB VRAM+Network: Broadband Internet connection
Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.