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Clockwork Cubes
[ 2021-10-28 09:50:03 CET ] [ Original post ]
Tis the spooky season, and as is by now traditional, here's a new monster for you to fight: the clockwork cube. Cubes, in fact, as there's three of them, armed with a tentacle, a saw, and an energy beam respectively.
These will turn up during conquest play, and there's also a mission challenging you to take down all three cubes with ships worth no more than $1200. Can you figure out how?
Apart from that, there's some minor bug fixes and improvements:
- Fixed a potential situation where a ship on the winning side of a fight would be incorrectly marked as lost due to being immobilised. The game now tries harder to get such ships back into the air.
- Improved combat rendering speed by about 5%.
- AI empires' coats of arms should better match their abilities and ship designs.
- You can no longer refit dragonriders.
- New cheat option to switch difficulty levels. Note that a lot of the difference between difficulty levels is in the initial starting situation, which of course this can't change.
- Fixed rare text input crash.
[ 2021-10-28 09:50:03 CET ] [ Original post ]
Airships: Conquer the Skies
David Stark
Developer
David Stark
Publisher
2018-08-16
Release
Game News Posts:
308
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5368 reviews)
The Game includes VR Support
Public Linux Depots:
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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