Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5421 reviews)
The Game includes VR Support
Public Linux Depots:- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Version 1.0.21.11 - Fixes & Modding FeaturesRight hand is mostly better, but I'm still taking it slow. Here's an update that was mostly ready before the Incident:
Fixes and Improvements
- Undid a "fix" that made things worse: Single combats should no longer incorrectly end in draws, but individual ship fates in the post-combat screen may once again be incorrectly displayed as immobile. This does not affect conquest games.
- When editing a ship in multiplayer, you can now go to spectate or setup a combat, and will be nicely returned to the editor after the combat.
- Soil and grass is sturdier and should no longer evaporate into deep craters upon contact with crashing ships.
- Added the following new letters for display in game text: SS
- Fixed a boarder pathing bug that would cause borders to not move when told to board an enemy ship.
- If you load a ship where one module is blocking another (eg a slope in front of a cannon), the game now treats this as an error. This is to prevent a potential exploit where you could use a mod to disable placement restrictions but then still use the resulting ship in unmodded play.
- Instead of air sailors, landships now have crew with their own visual appearance and reduced maintenance costs, designed by Meowskyi (thanks!)
Modding
Modules can now add bonuses to ships they're in using the providesBonus value. This opens up a lot of interesting potential, as bonuses can be used to change nearly everything about modules. Note that modules will grant these bonuses whether or not they're in a running state - this is to prevent paradoxical / unstable situations where a running module's bonus causes it to stop running.
You can now partially overwrite existing Loadables (game data entries) instead of having to replace the whole thing. To do this, set "patch" to true and provide a partial entry with just the keys you want added or replaced.
Multiple patches from different mods can layer on top of each other - of course with no guarantee that the end result makes sense, or that it even runs without crashing. But it allows for eg one mod to change the visual appearance of cannons, and the other once changing the damage progression.
Note that each mod still has to be loadable on its own, so you can't make a mod that requires another mod to function. For that case, just make one mod instead.
I've made a small
example mod that shows both of these new modding features: an alchemist's chamber that boosts damage from explosive weapons.

Off the top of my head, here's some other things you could do with modules that add bonuses:
- Increase fire safety by reducing the fireHP values of flammable modules.
- Improve storage capacity for resources.
- Improve stats of specific weapons like fire rate, damage, accuracy.
- Improve lift / propulsion of specific modules.
- Change the stats of armour.
- Change the visual appearance of modules.
- Improve firefighting or repair effectiveness.
Enjoy!
[ 2021-11-16 20:28:33 CET ] [ Original post ] Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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