Version 1.1.0.5
[ 2022-08-23 17:54:52 CET ] [ Original post ]
- Better, more fine-grained volume controls.
- Spy infiltration is now half as fast and the AI doesn't constantly do spy actions anymore.
- Fixed the Invictus achievement. Note that you'll have to start a new game to get the achievement. Sorry about that.
- Show correct travel time for fleets based on which ships are selected.
- Desert columns no longer randomly lift entire landships into the sky.
- List of bonuses now shown correctly.
- City upgrade construction time now displayed correctly.
- AI allies no longer take your ships out of the reserve and start giving them commands.
- Turtledove armour reward now works.
- AI no longer builds multiple monasteries in one place.
- Doubled trade treaty income and increased research treaty effect by 50%.
- Fixed trade treaty incomes on low difficulties.
- Can no longer induce revolt in cities that are still being taken over.
- AI now obeys supply limits when travelling to friendly cities.
- Unrest from empire size increased by about 25%. Unrest from recent takeover decreased.
- Made ages around 40% longer.
- Added some missing defense buildings.
- Fixed a rare landship map pathing bug.
- More work on fixing up desyncs.
- Fixed some rare crashes.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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