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Heroes & Villains: Gwalo

So yesterday I promised I would show you an actual villain from the upcoming DLC. Here's Gwalo. He makes good money selling human beings, and he's happy to help you.
He slightly raises unrest in the city he's assigned to, but he also increases production by 50%, allowing it to churn out ships much faster. And if that's too slow, he has a Forced Labour edict, which really speeds up production. It doesn't make your empire look very good, but if it delivers a defensive building in time before an invasion fleet arrives, maybe it's worth it.
And if you don't care about your reputation at all, he's happy to help you make some quick cash by enslaving the local population. There's some long-term consequences, but who cares about those - you have a world to conquer.
He'll become more loyal the more cities you pillage, giving him opportunities for his business, but he rather despises kindness, gentleness, and any kind of scientific or educational endeavour, which he does not understand. So what does "the empire showing kindness to another" mean? Well, sometimes there are diplomatic incidents - another new feature in the DLC - and sometimes there are opportunity to be kind to another empire, such as rescuing their people from pirates, or giving them food when they're starving. Gwalo really hates it when you do that.
Anyway, that's all from me for TactiCon. I hope you enjoyed the DLC preview, and I'll just ask you one last time - to appease the Gods of Marketing - to wishlist Heroes & Villains.


[ 2023-05-15 13:00:38 CET ] [ Original post ]

Airships: Conquer the Skies
David Stark Developer
David Stark Publisher
2018-08-16 Release
Game News Posts: 308
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5368 reviews)
The Game includes VR Support
Public Linux Depots:
  • Airships Linux 53 [139.2 M]
  • Airships Linux 64 [545.79 M]
Available DLCs:
  • Airships: Conquer the Skies - Soundtrack
  • Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

MINIMAL SETUP
  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+Memory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
RECOMMENDED SETUP
  • OS: Ubuntu/Debian/Mint
  • Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB VRAM+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
GAMEBILLET

[ 6041 ]

13.34$ (11%)
12.71$ (15%)
8.44$ (16%)
16.97$ (15%)
5.46$ (73%)
13.34$ (11%)
4.18$ (16%)
5.32$ (91%)
26.69$ (11%)
12.27$ (18%)
8.47$ (15%)
9.36$ (63%)
50.96$ (15%)
23.89$ (20%)
8.89$ (11%)
8.27$ (17%)
8.39$ (16%)
10.73$ (17%)
8.39$ (16%)
4.12$ (17%)
13.34$ (11%)
17.79$ (11%)
25.79$ (14%)
16.01$ (11%)
22.24$ (11%)
10.11$ (66%)
33.17$ (17%)
16.79$ (16%)
16.96$ (15%)
49.99$ (17%)
GAMERSGATE

[ 677 ]

3.48$ (83%)
0.56$ (81%)
3.75$ (85%)
0.56$ (81%)
1.5$ (75%)
1.5$ (81%)
6.25$ (75%)
3.75$ (85%)
1.5$ (90%)
33.19$ (17%)
0.75$ (85%)
3.19$ (81%)
9.4$ (53%)
19.79$ (34%)
10.0$ (60%)
13.99$ (30%)
15.99$ (20%)
0.56$ (81%)
4.5$ (70%)
22.5$ (62%)
2.5$ (90%)
15.0$ (75%)
3.0$ (85%)
2.0$ (75%)
1.7$ (91%)
1.35$ (89%)
1.0$ (80%)
5.0$ (75%)
0.45$ (85%)
4.73$ (68%)

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