Version 1.1.11
[ 2023-06-04 18:27:45 CET ] [ Original post ]
- AI should now respect minimum interval between spy actions set by difficulty level, ending spy notice spam. (And remember that you can right-click on the notices to dismiss them.)
- Having 0 money now halves your research, halves your resupply speed, and imposes a 30% spy defence penalty.
- Made tech screen GUI clearer, I hope.
- Tech research finished popup now actually tells you the effects of the tech you researched.
- Towns and cities disconnected from your capital now have a map icon so it's more visible.
- Unrest spy action is harder, but more effective.
- Aircraft no longer land on ships that have been taken over by the enemy.
- You can no longer trick the diplomacy AI by threatening war so that that it cancels all treaties, and then declaring war anyway, saving yourself the rep loss.
- Age of Madness should no longer also spawn all kinds of other monster nests.
- Age of Quiet unrest reduction reduced from 20 to 10, and it now also halves resupply speed.
- Coronation tooltip indicates how many cities you currently have.
- AI control should no longer give orders to direct control ship.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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