Version 1.2.1 Balance Fixes & Hero Changes
[ 2023-08-01 14:38:19 CET ] [ Original post ]
Conquest Balance
- +10 base unrest in towns, +15 in cities.
- Increased maximum unrest decrease from defensive buildings from 20 to 30.
- Reduced cost of defensive buildings by 1/6.
- AI is now much more likely to enter alliances and defensive pacts once one empire controls a significant proportion of the map.
Combat Balance
- Mech squid and fleshcrackers now have a limited running time. (3 minutes and 4 minutes respectively)
- Halved mech squid HP.
- More accurate ballista.
- 50% faster wurms.
- Reduced grenade arc gravity.
- Reduced heavy wooden armour blast damage absorb from 8 back to 6.
- Increased flamethrower blast damage from 6 to 8.
- Boosted big wheel carry cap by 20%.
- Extra 10 degrees of mortar depression.
- 8 seconds until lightning starts to hit in high storm instead of 4.
Fixes
- AI no longer hires heroes it can't afford, and fires heroes if money is tight.
- Prevented buildings with keels and other constructions with the wrong kinds of modules.
- Landships can drive on constructions (other landships, buildings, airships) now.
- Fixed direct control crash.
- Fixed intercept crash.
- Fixed some causes of desync. Still hunting others.
- Fixed torpedo bombers having catastrophically bad aim at the start of combats.
Minor Fixes
- Improved Japanese font rendering.
- AI fleets consisting of single supply ships no longer attempt to conquer cities.
- Preloading weather background sound loops to make weather changes go more smoothly.
- Added missing image for age of madness.
- Added some new nest icons.
- Fixed band of brothers text.
- Fixed missing Targeting Computer string.
- Fixed damaged inverted large junk sail image.
- Deduplicated special build options.
- Prevented the same hero from turning up too often.
- Turnabout now flips tentacles.
- Prevented multiple filled nests in the same city at start.
- Added a border around the map view mode selector in the bottom right.
Hero Reworks
- Manha Ithkuil: Added Loyalty stat that decreases by 1/month and is increased by combat defeats, certain spy actions, and betraying empires in diplomatic incidents.
- Palmerston: Removing a monster nest now increases rep by 3. Can now also remove Titan Bladeweeds and Land Anemones. Added Monster Exhibition edict that increases rep, reduces unrest, and produces a bit of science.
- Sigan Sainik: Gain 3 rep from clearing nests. Maintenance reduced from 10 to 5. Building a Hospital now also grants 5 Idealism.
- Sigan the Cruel: Local production and unrest bonuses replaced by empire-wide bonus Sigan's Cruelty: +100% production, +20% town and city income, +15 unrest.
- Lord Sigan: Fame increase from clearing a nest increased from 5 to 10. Local unrest bonus replaced by empire-wide bonus Sigan's Wisdom: -10 unrest, double gentle takeover speed.
- Igor Nescimus: Once his nemesis is defeated, gains 25 XP per Police Station and Garrison built. Upgrades into a version that doubles unrest reduction from Police Stations and Garrisons.
Hero Balance Changes
- Professor John Prolix: +5 Research
- Kantorka: Unlocks Dragonriders
- Lilith: Reduced upgrade speed by a third, increased Ritual of Praise cost from 500 to 800.
- Lilith, Saviour of Mankind: Brutal takeovers now only increase Loyalty by 5 instead of 10.
- Commander Yithrak: Reduced fire rate bonus from 50% to 40%.
- Vex: Base loyalty increased from 30 to 90, loyalty gain from destroying a non-biological nest increased from 20 to 40, loyalty loss from destroying a biological nest increases from 30 to 60, added -1 loyalty per month.
- The Magnificent Alexander: Magnificent Party cost reduced from 1000 to 500, and it now also reduces 25 Boredom in Alexander.
- Captain Bertelli: Fleet crew speed bonus increased from 10% to 25%. +50% Fame gain from winning combats. Fame loss from losing combats reduced from 30 to 25.
- Akim: Maintenance reduced from 10 to 3.
- Yitzhak Sutter: Maintenance reduced from 8 to 5.
- Lacuna Abgott: Spy success chance bonus increased from 20% to 40%.
- Fatima: Maintenance increased from 8 to 12.
- Grand Sorceress Fatima: Maintenance increased from 15 to 20. Summoned guardian sprites do 80% less damage.
- Laura Ali (base): Upgrade cost reduction increased from 30% to 50%. 50% more experience gain.
- Dame Ali: Maintenance reduced from 16 to 10.
- Luca van Fruchtenbach: Added $300 one-off hire cost. Replaced 20% local spy defence with 10% empire-wide spy defence.
- Sa'd Khayyam: Symposium cost reduced from $1000 to $500. Instead of boosting local research by 20%, it now grants a lump sum of research.
- Sam: Maintenance reduced from $10 to $5. Can no longer build Mech Squid. Doubled XP gain from destroying monster nests.
- Doctor Violet: Increased maintenance from $15 to $17. Mech squid now have reduced HP and a 3 minute running time before they stop.
- Izegbe: Reduced maintenance from $12 to $9.
Starter Hero Balance Changes
- Architect: Doubled XP gain from building town and city upgrades.
- Disciplinarian: Increased unrest reduction from 25 to 30. Doubled martial law running time to a year.
- Engineer (upgraded): Fleet accuracy bonus reduced from 30% to 20%.
Special Event Hero Balance Changes
- Ascended Scholar: Summoned guardian sprites do 80% less damage.
- Mad Scientist: Instead of providing 5 research, now triples research output at the city she is assigned to. Mech squid now have reduced HP and a 3 minute running time before they stop.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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