Version 1.2.3
[ 2023-09-29 13:19:54 CET ] [ Original post ]
- Added setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.)
- Fixed tentacles losing track of crew or trying to grab already grabbed crew.
- You are now notified when an enemy's new alliance causes a new war for you.
- The game finally no longer sometimes repositions buildings at the start of combat.
- Fixed modded zombies turning up on the wrong side.
- Fixed spy action success chance tooltip.
- Fixed weapon barrel lighting bug.
- AI no longer gets stuck moving fleets back and forth when reinforcing an allied city.
- Fixed the game crashing when a town was incorporated into another empire in the middle of a fight over that town.
- Crew spawned through hero abilities now despawn again after combat.
- Reduced money and reputation gained from cultists spawned in the age of madness.
- Fixed camera not going up far enough in direct control mode.
- The landscape and weather selectors in combat setup now have scroll bars when needed.
- Fixed modded external barrel animations.
- When you're demanding more territory than you're offering, the decrease in AI approval is now shown as a line item in the diplomacy offer editor.
- Fixed the altitude change sound not ending when you exit direct control mode.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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