Version 1.2.7
There are two new tabs in the Empire view that show you a list of all the ships and cities in your empire. The lists are sortable, and I've added as much information and interactivity in there as I could. If you have feedback or further suggestions, let me know in the comments.
Until now, Airships on the Deck had to run via Proton despite there being a native Linux version. This should now be fixed. Also, clicking on any input field should now automatically pop up the Deck keyboard. I'll be resubmitting the game for Deck verification and hoping it gets a green checkmark.
The ships and buildings that AI empires build have undergone a revamp. Some old fleets have been removed, fleets are now more suitable to the difficulty level you chose, and several new fleets by WAS, yakcamkir, Clockwork Giant, Henry, and Deggo have been added.
There's a whole lot of new armour variants courtesy of YellowMiner. By popular request, there are now also half-panel and dome decals.
The game now acknowledges the manner of your victory or defeat with a brief message in the end of game screen.
[ 2024-07-14 12:58:55 CET ] [ Original post ]
Version 1.2.7 is out, bringing a number of new features and improvements.
Ship and City Lists
There are two new tabs in the Empire view that show you a list of all the ships and cities in your empire. The lists are sortable, and I've added as much information and interactivity in there as I could. If you have feedback or further suggestions, let me know in the comments.
Steam Deck Compatibility
Until now, Airships on the Deck had to run via Proton despite there being a native Linux version. This should now be fixed. Also, clicking on any input field should now automatically pop up the Deck keyboard. I'll be resubmitting the game for Deck verification and hoping it gets a green checkmark.
AI Fleet Revamp
The ships and buildings that AI empires build have undergone a revamp. Some old fleets have been removed, fleets are now more suitable to the difficulty level you chose, and several new fleets by WAS, yakcamkir, Clockwork Giant, Henry, and Deggo have been added.
New Armour Types and Decals
There's a whole lot of new armour variants courtesy of YellowMiner. By popular request, there are now also half-panel and dome decals.
End of Game Messages
The game now acknowledges the manner of your victory or defeat with a brief message in the end of game screen.
Other Fixes and Improvements
- There is now a "Remove All" button when editing windows.
- Steam workshop items load much faster again, speeding up the game startup.
- Construction progress is now saved properly, which may also fix some desyncs.
- Slowed down overly fast spiders.
- Removed massive gatling sponson recoil.
- The game no longer second-guesses your GUI scale choices.
- Slightly reduced the number of ritual sites needed to win via the Final Ritual.
- Various crash fixes.
Airships: Conquer the Skies
David Stark
David Stark
2018-08-16
Action Indie Strategy Singleplayer Multiplayer
Game News Posts 306
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5250 reviews)
http://www.zarkonnen.com/airships/
https://store.steampowered.com/app/342560 
The Game includes VR Support
Airships Linux 53 [139.2 M]Airships Linux 64 [545.79 M]
Airships: Conquer the Skies - Soundtrack
Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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