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Version 1.2.7.5 - Strategic AI Improvements
[ 2025-02-05 16:37:51 CET ] [ Original post ]
Now Airships: Lost Flotilla is out I've finally been able to turn my attention to some long-standing bugs in Airships: Conquer the Skies:
- Made AI significantly better at managing money: it no longer builds and then instantly scraps supply ships, it does scrap useless city upgrades, it handles local defense budgets better, and it's more willing to fire overly expensive heroes. All in all, the AI should have a lot more money in mid to late game to compete with you.
- The AI no longer bothers you with boring requests to cancel treaties.
- You can now award medals to ships when heroes are set to none in setup.
- Half panels now flip with the ship.
- Fixed some missing text.
- When you capture an enemy ship under direct control, you don't then assume direct control of it.
- Cultists now start with only 30 reputation.
- Extra $10 local defense budget for capitals.
[ 2025-02-05 16:37:51 CET ] [ Original post ]
Airships: Conquer the Skies
David Stark
Developer
David Stark
Publisher
2018-08-16
Release
Game News Posts:
308
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5368 reviews)
The Game includes VR Support
Public Linux Depots:
- Airships Linux 53 [139.2 M]
- Airships Linux 64 [545.79 M]
Available DLCs:
- Airships: Conquer the Skies - Soundtrack
- Airships: Heroes and Villains
Design steampunk pixel airships out of functional modules and conquer the skies!
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.
The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.
MINIMAL SETUP
- OS: Ubuntu/Debian/Mint
- Processor: 1.8 Ghz+Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1 GB VRAM+
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
- OS: Ubuntu/Debian/Mint
- Processor: 2.2Ghz+ Dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros. but no guarantees.
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