Space Quest: 2099 - The Arena Update!
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Attention, valiant crew members and esteemed adventurers of the cosmos! This is Captain Dave, broadcasting from the command bridge of The Thunderchild with an exhilarating update the Lab Boys have been cooking up for Space Quest: 2099!
PVP Overhaul: Engage in a revamped Deathmatch mode, where skill and movement reign supreme!
Ai Bots: Never play alone! I know is can get lonely in space (and the Space Quest: 2099 servers). For this reason, the lab boys have cooked up some dastardly bots to do battle with in PVP gamemodes! Skill-appropriate from the fresh-faced cadet, to a illustrious space captain like myself!
New Playable Characters: The roster has expanded with three remarkable additions! Step into the boots of The Thunderchild's Chief Engineer Malcolm, a master of machinery and technical prowess. Join the fray as Redshirt Rob, the grizzled worker with a penchant for spanners. Or, embrace the dark side as the nefarious Commissar Ivan, a force to be reckoned with.
Territorial Control Gamemode Released/Finalised: The Territorial Control gamemode is now fully operational! Engage in team skirmishes to capture and control critical areas of The Thunderchild - a battle on a dynamic map across the entire ship!
Bug Fixes and Quality of Life Changes: The Lab Boys've squashed numerous bugs and implemented enhancements to ensure a smoother, more enjoyable experience for all crew members.
Cutscenes of Cut-Content Available: Dive into the archives and explore cutscenes of previously unreleased content.
Brace yourselves, esteemed crew, for these enhancements will propel your Space Quest: 2099 experience to outer-galactic proportions! Prepare for action, adventure, and endless excitement as you embark on this galactic journey. Onward, to the stars and beyond! Tally-ho!
Changelog:
Major Changes
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Major Deathmatch Overhaul.
Added Announcer to Deathmatch.
Added Ai Bots to PVP gamemodes, can be set at 4 difficulty levels.
Added three new playable characters.
Finalised Territorial Control Gamemode (yes, this is the niche gamemode from TF2's Hydro).
Added unique announcers for each team in Territorial Control.
Added an overview map before each round in Territorial Control.
Added cut-content cutscenes to the Movies tab under Extras.
Added a minigame in the Extras Section.
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Camera no longer immediately cuts after death in PVP.
Synchronised ambient music plays in PVP gamemodes.
Balance changes to weapon damage.
Centre weapon viewmodels setting added (classic viewmodels).
Re-worked teleporters to avoid constantly warping back-and-forth (getting AI pathfinding to use the teleporters in Territorial Control was a bloody pain).
Rocket launcher no longer has a reload time proportional to the number of rockets to reload.
Tesla Gun damage is now more consistent (removed randomness)
Updated the main menu to better reflect new gamemodes.
Updated the pvp server creation screen to allow host to set up AI bots.
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Fixed an issue where options menu settings wouldn't save on some Windows machines.
Fixed an issue where FOV couldn't be updated.
Fixed an issue where mouse sensitivity couldn't be updated.
Fixed an issue where the lowest graphics settings would result in some areas being hard to navigate.
Fixed an issue where the player's view would move with the mouse while they were in the menu.
Fixed an issue in the coop campaign and horde mode where some enemies would appear invisible on client's game instances.
New Solo/Cooperative Gamemode added to Space Quest: 2099! Plunder of The Space Pirates is still in development, however the current build is ready to play and test out! The Thunderchild has been boarded by a vagabond band of nasty space pirates! Can our plucky little officers fend them off? CHANGELOG:
- Added Plunder Of The Space Pirates Cooperative Episode (BETA).
- Added checkpoints to each campaign mission.
- Weapons have been re-ordered on the hotbar, and may now be addressed with the number keys.
- Added several new voice lines.
- Fixed a bug where players effectively have negative gravity after being launched by an enemy explosive.
- Updated localisation files.
PLUNDER OF THE SPACE PIRATES!
A solo and cooperative wave survival mode.
Note that this is in very early access and has been put out as more of an alpha test, though it is playable, much is subject to change.
Enemies include nasty space pirates, cyberblokes, and nasty lizard monsters of Stallatrax IV!
Accessible via coop campaign screen.
Fixed soft locking in coop campaign episode 1, level 3. Fixed soft locking in coop campaign episode 2, level 1. Fixed network asynchronous loading bugs (game still despises mechanical HDDs and a lack of ram though).
- Campaign issues should have been addressed for Windows build.
- Added a new compatibility mode for cooperative games. This reduces some of the synchronisation demands between loading screens - hopefully reducing crashes.
- HDDs are still not friendly with the game, but should be more compatible.
- Updated level geometry
- Updated voicelines
- Added the Tesla Gun! Melt your enemies in a horrifying arc!
rollback due to campaign glitch giving all dev weapons
Updated Territorial Control Gamemode to include pickups in the majority of areas. Fixed some issues with waiting for players areas allowing people to fall out the map. Made it harder to get soft-locked in campaign/coop by falling into the goop
Space Quest: 2099
Lever Studios
Lever Studios
Jan 2022
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 7
🎹🖱️Keyboard + Mouse
Very Positive
(143 reviews)
https://store.steampowered.com/app/1860550 
Linux [6.39 G]
Space Quest 2099 is a stylised, multiplayer, sci-fi, action-driven first person shooter. Think Quake 3 meets Command and Conquer, complete with live action cutscenes, terribly cheesy one liners, and an utterly balls to the wall stupid cooperative campaign!
Grab some friends and take control of Thunderchild's intrepid crew to embark on intergalactic space adventures! Alternatively, blow each other to smithereens in Space Quest's deathmatch suite!
Gameplay reminiscent of the glory days of late 1990s and early 2000s cheese by Raven Software
This game is actually an old school project that flew WAYYYY out of control. I've tinkered with Space Quest on and off for the past couple of years now. It's a project that was started when I was seventeen years old as a way to procrastinate doing A level maths, and was last touched when I was twenty a couple years back. I'd never really gotten around to releasing it, but here it is now. For free. For the world.
Special thanks to Blake Robinson's Synthetic Orchestra for royalty free soundtrack use.
*Taste may vary, you might prefer a space adventure that's little more high budget - this game was created on a budget of £40.
- OS: Ubuntu
- Processor: Intel Core i3 (sixth generation or newer) or equivalentMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Integrated Graphics Chip
- Storage: 7 GB available space
- OS: Ubuntu
- Processor: Intel Core i5 (sixth generation or newer) or equivalentMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Dedicated Graphics Card
- Storage: 7 GB available space
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