Spryward Devlog #2
Added 3 difficulty settings : Easy : -Health regen every 5 seconds -Health regen from charging a super jump Normal : -Health regen from charging a super jump Hard : -Only health regen from item drops Added difficulty to the modifiers pause menu Made the dash attack push Spryward toward enemies that are 6 units away from otherwise it functions normally by which direction you're facing. Added skip option for controller warning intro sequence Added missing achievement in last cutscene for Issue #2 Improved navigation on I-5 Slight texture rework on I-5 Added a ramp for NPC and players in the grass section of I-5 Removed back staircase in wizard gauntlet to stop NPC pathing from being annoying Changed pathing settings for wizard gauntlet to prevent hiding NPC Added new SFX to the warehouse takedown scene Updated Controls in menu Updated Credits Started working on the Spryward vs Spryward boss fight, so I've been recreating the 2d scene as a 3d environment.
Here's a preview for some of the new suits coming to the game :
Shooting for the anger suit to be functional by the next update with all the updated animations.
Issue 3 (08/31/2022) Next update (08/03/2022) Anger Suit Updated Attacks Slushy improvements Spryward Boss Fight
[ 2022-07-20 20:44:24 CET ] [ Original post ]
[previewyoutube=cWVlNEi1gWs;full][/previewyoutube]
What I've Been Working On :
Added 3 difficulty settings : Easy : -Health regen every 5 seconds -Health regen from charging a super jump Normal : -Health regen from charging a super jump Hard : -Only health regen from item drops Added difficulty to the modifiers pause menu Made the dash attack push Spryward toward enemies that are 6 units away from otherwise it functions normally by which direction you're facing. Added skip option for controller warning intro sequence Added missing achievement in last cutscene for Issue #2 Improved navigation on I-5 Slight texture rework on I-5 Added a ramp for NPC and players in the grass section of I-5 Removed back staircase in wizard gauntlet to stop NPC pathing from being annoying Changed pathing settings for wizard gauntlet to prevent hiding NPC Added new SFX to the warehouse takedown scene Updated Controls in menu Updated Credits Started working on the Spryward vs Spryward boss fight, so I've been recreating the 2d scene as a 3d environment.
Here's a preview for some of the new suits coming to the game :
Shooting for the anger suit to be functional by the next update with all the updated animations.
What's Coming Next :
Issue 3 (08/31/2022) Next update (08/03/2022) Anger Suit Updated Attacks Slushy improvements Spryward Boss Fight
Spryward
Noah Lewin
Day Dreamer Games
COMING SOON
Adventure Singleplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://www.indiedb.com/games/spryward
https://store.steampowered.com/app/1862420 
[1.29 G]
The man who cures his city from a zombie virus struggles to retain the society he once knew. Dawning the superhero persona Spryward, Deshaun Martin takes on a corporate political infrastructure that suppresses society's revitalization. Spryward faces off against super powered villains, a wizard, and a cyborg made of Dendicium the Metroborg.
Gameplay :
Story transitions from motion comic panels to levels.Linear 2.5D platforming levels.
Electromagnetism ability. (stick to walls, super speed, floating, flip kicks, double jumps)
Call on your pal slushy to gain his slinging abilities.
Instead of turning into a zombie, infection gave Deshaun green skin and super powers. He can manipulate friction on an electromagnetic level. This allows him to slide and stick to any surface. He can halt his own connection to gravity for a short time causing immense heat with flames. Along with friction based powers he has super strength, increased range of hearing, and durability. One punch from Spryward has enough force to shatter a diamond.
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