Spryward Devlog #3
+Slushy now does an intro animation with you at the beginning of each level if he's enabled. +Slushy now does an outro animation with you at the end of each level if he's enabled. +Anger Suit is now available to test out through the modifier pause menu
+Added more unique aerial animations +Aerials take less time to perform +Slushy can grab, hold, pull, and throw enemies with left trigger while standing or gliding +Slushy can perform drone takedowns to bring down a light drone The Training Room : The only refund data I have about Spryward right now is about how hard the game is. I've tried to tackle this problem in a couple of ways. My first step was improving the controls of Spryward and play around with deadzones and responsiveness to try and get it to feel better. The second was to add multiple difficulty modes. Now the third is to provide you a playground to spawn enemies and test the game's mechanics in a safe environment. Overseen by Prof. Cyprus, he provides you with holographic training NPCs to test your combat skills. To access the training room select it on the main menu. [previewyoutube=P6vX6OxXCXs;full][/previewyoutube] Note From Dev : Apologies again for the delays. Life stuff happens and you can't really anticipate it breaking up your schedule. Spryward means a lot to me, so being taken out of action for a bit really sucks. I'm moving some dates around to be kinder and more reasonable on myself. Updated dates are below, and as a make good I'm throwing in some future stuff I'm really excited about. Throw in some samplers here to share with all of you for being patient. Thanks.
Cover for Issue #4 :
Issue 3 (09/30/2022) Next update (08/19/2022) Spryward Boss Fight
[ 2022-08-11 22:53:19 CET ] [ Original post ]
What I've Been Working On :
+Slushy now does an intro animation with you at the beginning of each level if he's enabled. +Slushy now does an outro animation with you at the end of each level if he's enabled. +Anger Suit is now available to test out through the modifier pause menu
+Added more unique aerial animations +Aerials take less time to perform +Slushy can grab, hold, pull, and throw enemies with left trigger while standing or gliding +Slushy can perform drone takedowns to bring down a light drone The Training Room : The only refund data I have about Spryward right now is about how hard the game is. I've tried to tackle this problem in a couple of ways. My first step was improving the controls of Spryward and play around with deadzones and responsiveness to try and get it to feel better. The second was to add multiple difficulty modes. Now the third is to provide you a playground to spawn enemies and test the game's mechanics in a safe environment. Overseen by Prof. Cyprus, he provides you with holographic training NPCs to test your combat skills. To access the training room select it on the main menu. [previewyoutube=P6vX6OxXCXs;full][/previewyoutube] Note From Dev : Apologies again for the delays. Life stuff happens and you can't really anticipate it breaking up your schedule. Spryward means a lot to me, so being taken out of action for a bit really sucks. I'm moving some dates around to be kinder and more reasonable on myself. Updated dates are below, and as a make good I'm throwing in some future stuff I'm really excited about. Throw in some samplers here to share with all of you for being patient. Thanks.
Cover for Issue #4 :
What's Coming Next :
Issue 3 (09/30/2022) Next update (08/19/2022) Spryward Boss Fight
Spryward
Noah Lewin
Day Dreamer Games
COMING SOON
Adventure Singleplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://www.indiedb.com/games/spryward
https://store.steampowered.com/app/1862420 
[1.29 G]
The man who cures his city from a zombie virus struggles to retain the society he once knew. Dawning the superhero persona Spryward, Deshaun Martin takes on a corporate political infrastructure that suppresses society's revitalization. Spryward faces off against super powered villains, a wizard, and a cyborg made of Dendicium the Metroborg.
Gameplay :
Story transitions from motion comic panels to levels.Linear 2.5D platforming levels.
Electromagnetism ability. (stick to walls, super speed, floating, flip kicks, double jumps)
Call on your pal slushy to gain his slinging abilities.
Instead of turning into a zombie, infection gave Deshaun green skin and super powers. He can manipulate friction on an electromagnetic level. This allows him to slide and stick to any surface. He can halt his own connection to gravity for a short time causing immense heat with flames. Along with friction based powers he has super strength, increased range of hearing, and durability. One punch from Spryward has enough force to shatter a diamond.
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