Spryward Devlog #18
+Added Fast Tracks a device created by Hogsley the Wizard Fast Tracks were designed to give cars that were on their last legs or out of fuel a boost to get to where they were initially going. Using a friction discharge Spryward can boost off of these tracks whenever found. [previewyoutube=Ptleg47vhHA;full][/previewyoutube] +Added Combo Move Mechanics w/ Score meter Anytime you are at x2 score or higher while sustaining you unlock extra combat moves that will be listed down below. I'll add more as time goes on. Trying a new way of animation for these attacks, so let me know what you think and if you have any ideas for future combo additions. [previewyoutube=2-9WckmiByg;full][/previewyoutube] +Added always x3 score cheat to the pause menu +Added Spin Combo Move when x2 score or more and holding LB + RB +Added Discharge Combo Move when x2 score or more and holding B + Y +Added Slushy Punch Combo Move when x2 score or more, has slushy active, and holding B + LB
+Added front Jumping animations +Added front and back idle sprites +Added alternate spin combo animation for when you have slushy +Added new grab animations that now include slushy +Added gained momentum while holding a sprint for over 3 seconds +Added new Stealth Drone enemy The stealth drone enemies were created by [strike]spoiler[/strike] and are drones contained in a small box. When in range they activate and expand from the box and are a permenant chase drone. While moving they will seek to be just above the player's head. I hope the light air attacks I added a recently help with making air combat against the drones engaging and not a hassle. Let me know your experience with the air combat. [previewyoutube=YQsQNseaTLk;full][/previewyoutube] +Added new Stealth Drone enemy to the training room +Added Fast Tracks to early levels of the game where appropriate +Added 200 more points to maintain a x3 score meter value (this should make sustaining easier)
[ 2023-01-20 22:31:52 CET ] [ Original post ]
What I've Been Working On :
+Added Fast Tracks a device created by Hogsley the Wizard Fast Tracks were designed to give cars that were on their last legs or out of fuel a boost to get to where they were initially going. Using a friction discharge Spryward can boost off of these tracks whenever found. [previewyoutube=Ptleg47vhHA;full][/previewyoutube] +Added Combo Move Mechanics w/ Score meter Anytime you are at x2 score or higher while sustaining you unlock extra combat moves that will be listed down below. I'll add more as time goes on. Trying a new way of animation for these attacks, so let me know what you think and if you have any ideas for future combo additions. [previewyoutube=2-9WckmiByg;full][/previewyoutube] +Added always x3 score cheat to the pause menu +Added Spin Combo Move when x2 score or more and holding LB + RB +Added Discharge Combo Move when x2 score or more and holding B + Y +Added Slushy Punch Combo Move when x2 score or more, has slushy active, and holding B + LB
+Added front Jumping animations +Added front and back idle sprites +Added alternate spin combo animation for when you have slushy +Added new grab animations that now include slushy +Added gained momentum while holding a sprint for over 3 seconds +Added new Stealth Drone enemy The stealth drone enemies were created by [strike]spoiler[/strike] and are drones contained in a small box. When in range they activate and expand from the box and are a permenant chase drone. While moving they will seek to be just above the player's head. I hope the light air attacks I added a recently help with making air combat against the drones engaging and not a hassle. Let me know your experience with the air combat. [previewyoutube=YQsQNseaTLk;full][/previewyoutube] +Added new Stealth Drone enemy to the training room +Added Fast Tracks to early levels of the game where appropriate +Added 200 more points to maintain a x3 score meter value (this should make sustaining easier)
Spryward
Noah Lewin
Day Dreamer Games
COMING SOON
Adventure Singleplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://www.indiedb.com/games/spryward
https://store.steampowered.com/app/1862420 
[1.29 G]
The man who cures his city from a zombie virus struggles to retain the society he once knew. Dawning the superhero persona Spryward, Deshaun Martin takes on a corporate political infrastructure that suppresses society's revitalization. Spryward faces off against super powered villains, a wizard, and a cyborg made of Dendicium the Metroborg.
Gameplay :
Story transitions from motion comic panels to levels.Linear 2.5D platforming levels.
Electromagnetism ability. (stick to walls, super speed, floating, flip kicks, double jumps)
Call on your pal slushy to gain his slinging abilities.
Instead of turning into a zombie, infection gave Deshaun green skin and super powers. He can manipulate friction on an electromagnetic level. This allows him to slide and stick to any surface. He can halt his own connection to gravity for a short time causing immense heat with flames. Along with friction based powers he has super strength, increased range of hearing, and durability. One punch from Spryward has enough force to shatter a diamond.
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