Spryward Devlog #19
+Adjusted invisible colliders +Added new vortex section to the training room [previewyoutube=4tHRaCS1iA0;full][/previewyoutube] The vortex section is temporary for right now. I know for sure I want a replayable modular room to better train for encounters that happen during gameplay. This mode would be similar to the Macrocosm gamemode from my other game in this series Apastron! Let me know what you would want for a mode like this. If you want only vertical movment, horizontal, vertical, or all the above. +Added forward fast tracks +Fixed bug where melee could get stuck causing enemies to bug out +Replaced old dodge functionality with a new burner flip ability Perform a burner flip by pressing down on the joystick. +Added a new combo attack Flame Roll Perform a Flame Roll by holding RB and B after performing a dash at x2 score. Slushy punch has moved to holding LB and B buttons to perform at x2 score.
Spent most of my week drawing a lot of Issue 4 content. Primarily working on the Divination Trio and their respective animations. No huge spoilers, but I'm planning a boss battle where you fight the Trio all at once, so it's a lot of animations I'll be making for them, but this works out well, because I'm switching to the new style of cutscenes as seen in the last scene from Issue 3. Working on utilizing more game assets and custom animations for cutscenes instead of drawing the whole thing from scratch.
[ 2023-01-28 00:09:31 CET ] [ Original post ]
What I've Been Working On :
+Adjusted invisible colliders +Added new vortex section to the training room [previewyoutube=4tHRaCS1iA0;full][/previewyoutube] The vortex section is temporary for right now. I know for sure I want a replayable modular room to better train for encounters that happen during gameplay. This mode would be similar to the Macrocosm gamemode from my other game in this series Apastron! Let me know what you would want for a mode like this. If you want only vertical movment, horizontal, vertical, or all the above. +Added forward fast tracks +Fixed bug where melee could get stuck causing enemies to bug out +Replaced old dodge functionality with a new burner flip ability Perform a burner flip by pressing down on the joystick. +Added a new combo attack Flame Roll Perform a Flame Roll by holding RB and B after performing a dash at x2 score. Slushy punch has moved to holding LB and B buttons to perform at x2 score.
Spent most of my week drawing a lot of Issue 4 content. Primarily working on the Divination Trio and their respective animations. No huge spoilers, but I'm planning a boss battle where you fight the Trio all at once, so it's a lot of animations I'll be making for them, but this works out well, because I'm switching to the new style of cutscenes as seen in the last scene from Issue 3. Working on utilizing more game assets and custom animations for cutscenes instead of drawing the whole thing from scratch.
Spryward
Noah Lewin
Day Dreamer Games
COMING SOON
Adventure Singleplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
4 user reviews
(4 reviews)
https://www.indiedb.com/games/spryward
https://store.steampowered.com/app/1862420 
[1.29 G]
The man who cures his city from a zombie virus struggles to retain the society he once knew. Dawning the superhero persona Spryward, Deshaun Martin takes on a corporate political infrastructure that suppresses society's revitalization. Spryward faces off against super powered villains, a wizard, and a cyborg made of Dendicium the Metroborg.
Gameplay :
Story transitions from motion comic panels to levels.Linear 2.5D platforming levels.
Electromagnetism ability. (stick to walls, super speed, floating, flip kicks, double jumps)
Call on your pal slushy to gain his slinging abilities.
Instead of turning into a zombie, infection gave Deshaun green skin and super powers. He can manipulate friction on an electromagnetic level. This allows him to slide and stick to any surface. He can halt his own connection to gravity for a short time causing immense heat with flames. Along with friction based powers he has super strength, increased range of hearing, and durability. One punch from Spryward has enough force to shatter a diamond.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB