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Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spryward is my passion project the project I open virtually every weekend. I won't have it jeopardized by eratic corporate entities. I've been porting Spryward and its assets to the Godot engine.
I've been remaking the game in Godot, sorta. My intention is to make a whole new experience in Godot that still meets our early access guidelines for this project. This means the godot version of Spryward will come to all steam owners as a free update. It will replace the default launch option for the game on Steam. However, issues 1-4 will still be playable as an alternative launch option on Steam. The Godot version of Spryward will be called Spryward & Slushy! It begins with its own issue #1 that picks up right where the events left off in Spryward issue #4. The Godot version, Spryward & Slushy will honor the whole story leading up to this point, but will be the perfect jumping on point for new players to get into this story!
[previewyoutube=2nmJf1w5irw;full][/previewyoutube]
Spryward & Slushy will be open world. I've been building Credell from the ground up incorporating locations from issues 1-4 of Spryward and the putting in all the playable areas from Vacancy Unlimited! Which is another game I made that takes place in this universe. Procedural crimes will popup around the city, when a story mission isn't active. The core gameplay loop feels a lot better with twice the number of frames than before, a new art style, and a new dynamic physics system that allows you to bully and crowd control your enemies. Check out the prototype footage above and let me know what you think!
If you'd like to hear me speak more about Spryward and what's going on with the project, check out this vlog I made going over some of my reasoning and sharing personal life stuff.
[previewyoutube=YbM9fZetbz0;full][/previewyoutube]
By the end of the year, I aiming to have a beta branch on Steam for you to try. This will include a tutorial featuring a civilian Deshaun battling Mr. Media, a fully explorable open world Credell, more procedural crimes, and the first story mission of issue 1! I'll keep you posted with video updates like these as we get closer to that Steam beta branch! Thank you for your patience. Spryward is the story I've always wanted to tell and my dream game project. I've never stopped and won't stop working till this is the best game it can be.
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