Happy Friday 13th!
We've loved seeing all the creative maps you've come up with. Some of you took advantage of the Halloween content (if you're reading this and don't have it, check the forum, Steam forum, and Gunscape Facebook page and try some of the codes- there might be a few left!), others tried out some of the ambient lighting, and some started creating maps with amazing layouts that have truly inspired us!
Unfortunately, there can only be four winners of this competition. However, we will be more regularly highlighting our favourite maps, so make sure to always add a Level Screenshot to your map so players can see what they're going to get themselves into when it's published on the front page.
So, below are the four maps that won our competition:
[quote]
title: HELLOWEEN
creator: jack
A short map, but it deserves a special mention; not only is the title a great pun, combining Hell and Halloween, but the level design is unusual and reminds me of the Red Room in David Lynch’s Twin Peaks. jack has put together a map that, while not as long as some of the others, is just as memorable and appropriate for the theme. This is definitely one to check out if you want to see some non-traditional layout. [/quote]
[quote]
title: Terra Security
creator: ThirstySenpai
ThirstySenpai’s Terra series is highly rated, and it's not hard to see why. Terra Security is the second of the Terra Trilogy (though we are hoping to see more in the series!), and it provides a well thought out map with a good combination of location puzzles, jump puzzles, stealth and blinding attacks. If you like this, make sure to check out the other maps, Terra Tower and Terra L0CKD0WN (multiplayer required).[/quote]
[quote]
title: The Adventure of Myster Guy [Chapter 2] The EVIL Has Come
creator:@BOXPlayer@
A great, creepy level with great progression. Part 2 of the Adventures of Myster Guy series, this second installment is entirely playable as a single-player. Try to chase down the elusive Myster Guy as he leads you deeper and deeper into peril. Also check out some of @BOXPlayer@’s other maps, as there is a wide variety of map themes and game styles for you to try. [/quote]
[quote]
title: jungle base
creator: LMinecrafter
Jungle Base is a classic little campaign map. It features lots of windey paths scattered with enemies, a good combination of weapons, and a good mood and level tempo. It's well balanced, as well, and encourages and rewards exploration. Overall, a moderately short but satisfying map.[/quote]
Thanks for your awesome maps guys, we will be in contact with you all soon to organise your digital rewards!
[ 2015-11-13 01:53:11 CET ] [ Original post ]
🕹️ Partial Controller Support
- Gunscape Base Linux Content [226.92 M]
- Gunscape - Standard Edition
- Gunscape - Gold Edition
- Gunscape - Seismic
Standard Edition
Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
Gold Edition
Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.
World Building
The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.
It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.
World Sharing
Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!
Game Features
- Solo, split-screen and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
- Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
- Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
- Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
- Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
- Global and persistent map sharing: anyone can play the levels you share regardless of platform
- 8 multiplayer match modes
- OS: Ubuntu 10.10. SteamOS
- Processor: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DX9 (shader model 3.0) capabilitiesNetwork: Broadband Internet connection
- Storage: 500 MB available space
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