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Update v1.0.7887 is out!
[ 2016-03-08 07:07:03 CET ] [ Original post ]
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
Update v1.0.7887
Features
- Note: New blocks will be locked for a short time before they are fully available.
- New Block - Timed Trigger - able to trigger channels periodically on a timer
- New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
- New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
- Added game info to the Loading Screen
Fixes
- Fixed Enemy AI being less responsive than they should be
- Fixed some typos with music names
- Fixed player shadows not updating correctly
- Fixing blocks not saving properly in the Editor when going in/out of test mode
- Fixed Move block not always crushing a player to death
Improvements
- Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
- Lobby player list should no longer overlap players randomly
- Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
- Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
- Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
- Nerfing J.E.F.F. to not be so over-powered
Update v1.0.7831 - Launch Update
Features
- Added support for Steam Achievements!
- Added more death effects for players and AI enemies
- Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
- Added a new Victory Screen at the end of each round to show the winner
Fixes
- Fixing monster triggers UI in Build mode
- Fixing Item and Enemy spawn default values when hosting a game
- Fixed created date not updating correctly in Craft menus
- Fixed some issues with Hackopter enemy
- Fixed missing main menu music
- Fixed being able to set current room max player count lower than the current players
- Fixed some cases where games could not be started when the host left
- Fixed some issues with Sentry Turret while the player dies
- Fixed bug with AI enemies still attacking you when they are dead in certain cases
- Fixed a bunch of UI that was overlapping / displaying incorrectly
- Fixed 8-player split-screen anchoring slightly off alignment
- Fixed player name plates getting mixed up sometimes when players join / leave quickly
- Fixed reticule sometimes updating incorrectly when playing split-screen
- Fixed lobby leaderboard not updating sometimes when players leave the game
- Fixed Gauss gun not showing first shot properly
- Fixed split-screen avatar selection extending off-screen in some cases
Improvements
- Not showing game timer if time is Unlimited
- Clarifying "No servers" message when no active games are being played
- Hiding spinners when server browser list has loaded
- Checkpoints will now save keys state
- Improved Chat display to highlight player names much more clearly and show team colours
- Added filter for co-operative games in server browser
- Improved support for loading more maps while offline
- Miscellaneous performance improvements
[ 2016-03-08 07:07:03 CET ] [ Original post ]
Update v1.0.7887 is out!
[ 2016-03-08 07:07:03 CET ] [ Original post ]
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
Update v1.0.7887
Features
- Note: New blocks will be locked for a short time before they are fully available.
- New Block - Timed Trigger - able to trigger channels periodically on a timer
- New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
- New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
- Added game info to the Loading Screen
Fixes
- Fixed Enemy AI being less responsive than they should be
- Fixed some typos with music names
- Fixed player shadows not updating correctly
- Fixing blocks not saving properly in the Editor when going in/out of test mode
- Fixed Move block not always crushing a player to death
Improvements
- Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
- Lobby player list should no longer overlap players randomly
- Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
- Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
- Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
- Nerfing J.E.F.F. to not be so over-powered
Update v1.0.7831 - Launch Update
Features
- Added support for Steam Achievements!
- Added more death effects for players and AI enemies
- Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
- Added a new Victory Screen at the end of each round to show the winner
Fixes
- Fixing monster triggers UI in Build mode
- Fixing Item and Enemy spawn default values when hosting a game
- Fixed created date not updating correctly in Craft menus
- Fixed some issues with Hackopter enemy
- Fixed missing main menu music
- Fixed being able to set current room max player count lower than the current players
- Fixed some cases where games could not be started when the host left
- Fixed some issues with Sentry Turret while the player dies
- Fixed bug with AI enemies still attacking you when they are dead in certain cases
- Fixed a bunch of UI that was overlapping / displaying incorrectly
- Fixed 8-player split-screen anchoring slightly off alignment
- Fixed player name plates getting mixed up sometimes when players join / leave quickly
- Fixed reticule sometimes updating incorrectly when playing split-screen
- Fixed lobby leaderboard not updating sometimes when players leave the game
- Fixed Gauss gun not showing first shot properly
- Fixed split-screen avatar selection extending off-screen in some cases
Improvements
- Not showing game timer if time is Unlimited
- Clarifying "No servers" message when no active games are being played
- Hiding spinners when server browser list has loaded
- Checkpoints will now save keys state
- Improved Chat display to highlight player names much more clearly and show team colours
- Added filter for co-operative games in server browser
- Improved support for loading more maps while offline
- Miscellaneous performance improvements
[ 2016-03-08 07:07:03 CET ] [ Original post ]
Gunscape
Blowfish Studios
Developer
Blowfish Studios
Publisher
2016-03-01
Release
GameBillet:
16.99 €
FREE
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(72 reviews)
The Game includes VR Support
Public Linux Depots:
- Gunscape Base Linux Content [226.92 M]
Available DLCs:
- Gunscape - Standard Edition
- Gunscape - Gold Edition
- Gunscape - Seismic
Inspired by the first-person shooters of the past that we loved, we're taking all the most memorable elements and putting them in a toolkit to be used and combined however you want. At its heart, Gunscape is an FPS construction kit. It's a game that lets you go wild with your creativity in a pumping action sandbox! Gunscape does this by providing easy-to-use tools based on a block-placement interface everybody's already familiar with to create single-player campaigns, co-op maps and multiplayer arenas and the functionality to share your creations with your friends. Don't like building stuff and just want to blast your way through hordes of monsters or duel with other players? Maps can also be shared, played and voted on by the whole world, so you'll always have new levels at your fingertips!
Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.
The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.
It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.
Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!
Standard Edition
Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
Gold Edition
Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.
World Building
The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.
It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.
World Sharing
Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!
Game Features
- Solo, split-screen and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
- Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
- Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
- Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
- Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
- Global and persistent map sharing: anyone can play the levels you share regardless of platform
- 8 multiplayer match modes
MINIMAL SETUP
- OS: Ubuntu 10.10. SteamOS
- Processor: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DX9 (shader model 3.0) capabilitiesNetwork: Broadband Internet connection
- Storage: 500 MB available space
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