Do you have Gunscape? Do you want to play with us? Then join us! We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following details for our first Community Playdate: [quote=Blowfish Studios]Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance) Day and time: Tuesday, 10:00 a.m. AEDT (other time zones) User: starsapphire Room password: communityplaydate Server: AUS [/quote] Console users, stay tuned, because we’ll make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;) The idea is to play different maps between 30 minutes to an hour. We can’t promise that you all will be able to play, but we’ll try to have as many people as we can! And remember that this will happen every week, so you’ll get plenty of chances! (Also, hi, guys! I’m Patricia or as you can see, starsapphire @ steam, and I’m part of the team here at Blowfish Studios. It’s me you’ll play with, and if we’re lucky, a few programmers and artists will join us too.) And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else… maybe ;)
[ 2016-03-24 06:52:49 CET ] [ Original post ]
Do you have Gunscape? Do you want to play with us? Then join us! Were working on a new project (youll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following details for our first Community Playdate: [quote=Blowfish Studios]Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance) Day and time: Tuesday, 10:00 a.m. AEDT (other time zones) User: starsapphire Room password: communityplaydate Server: AUS [/quote] Console users, stay tuned, because well make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;) The idea is to play different maps between 30 minutes to an hour. We cant promise that you all will be able to play, but well try to have as many people as we can! And remember that this will happen every week, so youll get plenty of chances! (Also, hi, guys! Im Patricia or as you can see, starsapphire @ steam, and Im part of the team here at Blowfish Studios. Its me youll play with, and if were lucky, a few programmers and artists will join us too.) And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else maybe ;)
[ 2016-03-24 06:52:49 CET ] [ Original post ]
🕹️ Partial Controller Support
- Gunscape Base Linux Content [226.92 M]
- Gunscape - Standard Edition
- Gunscape - Gold Edition
- Gunscape - Seismic
Standard Edition
Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
Gold Edition
Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.
World Building
The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.
It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.
World Sharing
Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!
Game Features
- Solo, split-screen and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
- Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
- Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
- Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
- Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
- Global and persistent map sharing: anyone can play the levels you share regardless of platform
- 8 multiplayer match modes
- OS: Ubuntu 10.10. SteamOS
- Processor: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DX9 (shader model 3.0) capabilitiesNetwork: Broadband Internet connection
- Storage: 500 MB available space
[ 6138 ]
[ 3458 ]