Some people apparently found the default buggies a bit too restrained. Or maybe that was just me. So I'm introducing 3 new drift levels, that can be unlocked by finishing campaigns.
When you select a drift style, all cars (including AI) will be more powerful, while the tracks are made more slippery. Cars are adapted in other ways as well; for example, since front-wheel drive cars have a hard time drifting, they are given some rear-wheel power, too. Basically, the cars get an internal tuning based on the selected drift level.
Using a gamepad already was recommended; with drift styles, I IMPLORE you to use a gamepad :P
Other fixes in this version:
- nerfed mercados a bit, and fixed exaggerated brake
- tinkered with mercados, mazdo & toyato a bit to make them more balanced and exciting
- lowered surface micro-roughness for more stable drive (mostly noticeable on desert)
- AI each have a little more varied drivestyle. also skill spread a little wider, so later in the race there's less of a 'pack'
The next version will feature cosmetic updates!
Have a great weekend, thanks for playing! -Bastiaan
Buyer beware: Buggy Game is NOT an arcade game! This is a simcade game with a simulated tyre model, load transfer, differential, power curve and everything!
It's easy to pick up, but you can't just crash your way to the finish. You are going to need to work your way up the pack with style and grace. And a little bit of well-timed aggression, because the AI is very competitive!
The main event is the campaign mode, where you try to become champion by collecting the most points while racing procedurally generated tracks through various worlds, but beware - if you damage your car too much, it's all over.
There's also a time trial mode, with ghost cars from both your best run, and the developer's par record. Are you better than me? Only one way to find out!