I had been eyeballing some potential physics upgrades for a while, but the thing is, changing any of the physics that affect the default buggy setup (nisson), implies having to re-do all the time attack developer ghost cars, which may be inconvenient for those used to the original ones. Also, changing the cars in a big way will 'invalidate' your player records, in that they become either easily beatable, or unreachable. There was another problem that bugged (heh) me, which was that cars with higher drift styles turned out quite a bit faster than the base cars, which meant that only the higher drift styles are usable to break your time attack records, which hampers replayability, as well as annoy people who prefer a lower/non drift style setting. So, it was time to address both these issues at once, so that all the inconveniences happen in one go :P So, what has changed?
- The physics engine has had some tweaks, mostly noticeable in that cars retain some more grip while going a bit sideways. I shall spare you the technicalities, but basically, some more things that happen in real life are now added to the simulation, related to load transfer, the tyre model, as well as having a more realistic torque curve.
- The basic buggies have had an extra injection of torque, making them roughly as fast as drift style buggies (the big difference remains that the latter have more power, but less grip, resulting in a different style, whilst being equally fast overall)
- The drift style setups have been changed to retain more of the character of the base cars. I felt they were all a bit too samey - now they have more personality. That also means there is more of a difficulty curve in car setups: the elite drift style version of the nisson is way easier than the elite drift style version of the toyato, for example.
- There are settings for zoom & dynamic zoom in the graphics menu. Dynamic zoom means on higher velocities, the camera zooms out a bit, so you have a better view on what lies ahead.
- There's corner warning arrows (configurable) that will signal there's a sharp corner ahead, so you can plan your racing line accordingly.
[ 2022-05-17 18:31:40 CET ] [ Original post ]
🎮 Full Controller Support
- Buggy Game Linux64 [167.87 M]
It's easy to pick up, but you can't just crash your way to the finish. You are going to need to work your way up the pack with style and grace. And a little bit of well-timed aggression, because the AI is very competitive!
The main event is the campaign mode, where you try to become champion by collecting the most points while racing procedurally generated tracks through various worlds, but beware - if you damage your car too much, it's all over.
There's also a time trial mode, with ghost cars from both your best run, and the developer's par record. Are you better than me? Only one way to find out!
- OS: Linux x86
- Processor: 64 bitsMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ compatible GPU
- Storage: 250 MB available space
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