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Drifter

How personal can a game be? During the latest months, I was working on better ways to program procedural content frameworks, "organic-like" AI behaviors and ways to insert physics elements to the gameplay. My production flow is pretty experimental and my games are created to test the hypothesis. The procedural content generation framework started with the rocks formations and enemy placement on the first UBERMOSH. Trip to Vinelands came with the "seeds" concept, where variable levels were chosen and micro variations could happen in each level/map. It was improved on TTV2 and more variability could be generated without severe spikes on game difficulty. WARPZONE DRIFTER is the most recent version of the "seeds" framework with a very solid procedural execution, that evolution now allows the production of richer content for the next projects. The organic-like AI is a mix of a "fuzzy logic" and the "taking various and various elements" before object reaction, it started with the enemies flanking on my first games, got a swarm version on SWARMRIDERS (that evolved to UBERMOSH SWARM) and now it has a tentacle version of it, created for the latest project. These AI developing steps are very important to create a "fluid" enemy behavior that I keep improving. Physics elements inserted on gameplay kinda work as a simulator, and that player's piloting skills can be translated into the real world (for drone piloting, for example). Those 3 elements were the core of WARPZONE DRIFTER, a retro-arcade breakless drifter game, that I am proudly presenting you now. A very personal game made from all graphics to guitar recordings by the same person (that can be seen in a frame or two when you survive full time before extraction). Many thanks for the support, I hope you enjoy the game as much as I enjoyed making it. More stuff soon, you can follow the steps here: https://store.steampowered.com/developer/waltermachado


[ 2018-11-06 00:43:46 CET ] [ Original post ]



UBERMOSH:BLACK
Walter Machado
  • Developer

  • Walter Machado
  • Publisher

  • 2016-02-17
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (416 reviews)


  • Review Score

  • https://store.steampowered.com/app/444940 
  • Steam Store

  • The Game includes VR Support



    UBERMOSH:BLACK linux [353.59 M]

  • Public Linux depots

  • UBERMOSH:BLACK is the hardcore version of the arcade game UBERMOSH.
    Cut bullets with your sword, shoot with heavy guns and splatter enemies with a rage fueled psionic wave.

    A love letter to the community of the classic UBERMOSH, Black comes with the "brainclap" feature, a new class mod, tougher achievements, more enemies, a new ultimate gun and a complex balance to allow 30% more stuff on screen creating an even more intense combat experience, packed in 90 seconds bursts.

    Welcome back, to UBERMOSH.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS or compatible
    • Processor: 2.5Ghz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1GB
    • Storage: 420 MB available space
    RECOMMENDED SETUP
    • Processor: 3.0Ghz
    GAMEBILLET

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    17.19$ (14%)
    7.50$ (50%)
    24.84$ (17%)
    18.39$ (8%)
    29.02$ (17%)
    8.25$ (17%)
    33.99$ (15%)
    13.02$ (13%)
    12.44$ (17%)
    13.99$ (30%)
    21.24$ (15%)
    2.85$ (81%)
    4.22$ (15%)
    21.21$ (15%)
    7.49$ (25%)
    20.74$ (17%)
    GAMERSGATE

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    3.0$ (85%)
    9.9$ (67%)
    3.99$ (20%)
    4.25$ (79%)
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    4.25$ (79%)
    2.25$ (92%)
    2.2$ (78%)
    0.85$ (83%)
    0.85$ (91%)
    9.99$ (50%)
    1.5$ (81%)
    2.13$ (79%)
    1.35$ (77%)
    31.5$ (55%)
    0.53$ (92%)
    1.5$ (75%)
    0.75$ (81%)
    4.5$ (70%)
    4.95$ (83%)
    3.75$ (85%)
    2.0$ (75%)
    9.35$ (22%)
    3.75$ (75%)
    9.99$ (50%)
    4.05$ (77%)
    14.99$ (50%)
    3.38$ (89%)
    3.75$ (85%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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