24 hours ago, Vol.7 launched, and for my luck, the beauty of Early Access with the Awesome UBERMOSH Community support started. Veterans of the mosh start sending priceless feedback about combat, balance, expectations, and a ton of insights for the next updates.
Now, on version 0.3, Aia will have a bit more chances during the first steps of ASCENSION, Wook will find that some enemies upgraded their shields and Wanderer... oh, that fine fine tune and the perfect challenge curve got a tiny tweak with the SWARM starting a bit later (and it also affects Aia, that combo this tweak with the stronger Manastrike (that green ray)).
My job continues working on the next steps, listening to you, nice folks, translating gameplay feedback to numbers, sounds, and images (yep, that will come soon).
Many many thanks for the kindness and support. I am making my best to give you a worthy UUUUUUUUBEEEEEERRRMOOOOOOOOOOOOOOOSHH.
UBERMOSH:BLACK is the hardcore version of the arcade game UBERMOSH.
Cut bullets with your sword, shoot with heavy guns and splatter enemies with a rage fueled psionic wave.
A love letter to the community of the classic UBERMOSH, Black comes with the "brainclap" feature, a new class mod, tougher achievements, more enemies, a new ultimate gun and a complex balance to allow 30% more stuff on screen creating an even more intense combat experience, packed in 90 seconds bursts.