Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment.
It started Steam Early Access with 3 characters, aiming to get the next 3 before May/2019 and check for the final balance before release.
How hard is, to make in a few months, the game this amazing community deserves?
Santicide. I can say that it would not be possible without your fantastic feedback, shared impressions and on-point suggestions. Not all ideas can enter on the release version, but lots of it were tested. Colorblind mode works, Square maps don't (inconsistent difficulty for randomly shaped arenas). Autofire Class works, Miniboss class don't (impossible to dodge). A Kensai class works, ...Gunner class too...
Version 0.6 is very very close to how the final version will look like.
It is time to get your achievements!
Many many thanks, it is hard to describe how proud I am for this community support during the development journey.
Reviews, hub threads, videos, score screenshots... it helps a lot!
https://store.steampowered.com/developer/waltermachado
UBERMOSH:BLACK is the hardcore version of the arcade game UBERMOSH.
Cut bullets with your sword, shoot with heavy guns and splatter enemies with a rage fueled psionic wave.
A love letter to the community of the classic UBERMOSH, Black comes with the "brainclap" feature, a new class mod, tougher achievements, more enemies, a new ultimate gun and a complex balance to allow 30% more stuff on screen creating an even more intense combat experience, packed in 90 seconds bursts.