So, for a few smaller games in the past (including tomorrow's Dinos Shakespeare 2 DLC), we have used AI backgrounds. We had both in-house discussions about it, as well as extensively made sure that the singular artist we used for said games was being ethical in what she fed her AI. Scarecrows came out, and at the time, we assumed the generated art was made using the same level of care (as their prior art that we used from the same artist was painted), and while we have no reason to believe otherwise and do not wish to slander said artist, we will be working to attain new background art for Scarecrows. This might look like a combination of new and existing art or it might be new art altogether. Regardless, it will not happen overnight. We will not be using AI art of any kind in any future games. We apologize to both our fellow developers as well as our customers for any ill will gained via our actions.
[ 2023-11-30 04:17:53 CET ] [ Original post ]
- PKUX [460.74 M]
We all make choices in life. Except most of those choices are not within the context of the apocalypse. Meet the staff of the Department of Pre-Apocalypse and Post-Apocalyptic Affairs: Arthur, Iris, Oliver, two of the Four Horsemen of the Apocalypse, and others. Their job is to make sure the transition from one way of life to another is as smooth as possible... you know, as smooth as an apocalypse can be. Their latest assignment is a doozy - a new Great Flood that is going to wipe the planet clean. A daunting task for anyone, and these anyones just happen to have a metric boatload of emotional baggage. Will they get their collective stuff together in time to pull of a perfect end-of-the-world?
That's up to you.
You get to make the decisions that will shape our heroes. You get to choose how they will react to the moments that will stay with them forever. Taking each of their lives into your hands, you get to make their choices for them, for better or for worse. It's part adventure game, part visual novel.
How will you end the world?
Features
- Take control of every main character as you choose how they respond to situations.
- 8 different categories in which to shape the story.
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
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