All of the new backgrounds are in for Scarecrows of Illyria, and we're having a new writer's room/production meeting this weekend to discuss tweaks to the current story. We just felt like, as we were getting rid of the AI art, we also could update the narrative as well.
While we do not want to give an actual date for the new version of the game to actually drop, we do want to express that it should be out before the end of the year. There are just a few other projects for 2025 that came up in the meantime.
So the 2025 slate pretty much looks like:
- Game 2025 #1
- Game 2025 #2 (which might be ready to have a Coming Soon page up by next week, who knows)
- Scarecrows of Illyria rewrite
- Tentacle Prawn DLC
The world is ending. But it's not as scary as you think. Well, maybe it is.
We all make choices in life. Except most of those choices are not within the context of the apocalypse. Meet the staff of the Department of Pre-Apocalypse and Post-Apocalyptic Affairs: Arthur, Iris, Oliver, two of the Four Horsemen of the Apocalypse, and others. Their job is to make sure the transition from one way of life to another is as smooth as possible... you know, as smooth as an apocalypse can be. Their latest assignment is a doozy - a new Great Flood that is going to wipe the planet clean. A daunting task for anyone, and these anyones just happen to have a metric boatload of emotional baggage. Will they get their collective stuff together in time to pull of a perfect end-of-the-world?
That's up to you.
You get to make the decisions that will shape our heroes. You get to choose how they will react to the moments that will stay with them forever. Taking each of their lives into your hands, you get to make their choices for them, for better or for worse. It's part adventure game, part visual novel.
How will you end the world?
Features
Take control of every main character as you choose how they respond to situations.
8 different categories in which to shape the story.