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Vacancy Unlimited Devlog #11
Added spotted sfx for Robo ravager. Fixed Robo Ravager fire sfx being 2d instead of 3d sound. Fixed Shotgun Ravager fire sfx being 2d instead of 3d sound. Reworked how enemy bullets are shot. Instead of bullets having a constant velocity it was switched to an initial bullet force with corresponding bullet speeds for priority targets and normal ravagers. Added new shotgun the AA12. Increased number of hook shots in equipment drops. Adjusted all loot pools. Improved bullet wall detection in hopes of preventing bullet destruction while firing near a wall. This will need some more work. Small reworks to Cascade View North. Rebuilt occlusion and AI navigation for Cascade View North Fixed bug where kick hits wouldn't be impacted by player camera's y rotation.
More balance improvements More UI Improvements More WIP on Zombie AI behavior More WIP on Ravager AI behavior More SFX
Friendly reminder that after next week's update there will be a small hiatus of updates. I plan to have the regular update schedule back sometime by the end of October.
[ 2021-09-21 00:24:48 CET ] [ Original post ]
What I've been working on :
Added spotted sfx for Robo ravager. Fixed Robo Ravager fire sfx being 2d instead of 3d sound. Fixed Shotgun Ravager fire sfx being 2d instead of 3d sound. Reworked how enemy bullets are shot. Instead of bullets having a constant velocity it was switched to an initial bullet force with corresponding bullet speeds for priority targets and normal ravagers. Added new shotgun the AA12. Increased number of hook shots in equipment drops. Adjusted all loot pools. Improved bullet wall detection in hopes of preventing bullet destruction while firing near a wall. This will need some more work. Small reworks to Cascade View North. Rebuilt occlusion and AI navigation for Cascade View North Fixed bug where kick hits wouldn't be impacted by player camera's y rotation.
What's coming next :
More balance improvements More UI Improvements More WIP on Zombie AI behavior More WIP on Ravager AI behavior More SFX
Note from Dev :
Friendly reminder that after next week's update there will be a small hiatus of updates. I plan to have the regular update schedule back sometime by the end of October.
[ 2021-09-21 00:24:48 CET ] [ Original post ]
Vacancy Unlimited
Noah Lewin
Developer
Day Dreamer Games
Publisher
2021-07-28
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
Positive
(31 reviews)
Public Linux Depots:
- Vacancy Unlimited Linux Depot [566.44 M]
The dead fill the streets you grew up on. It's time to leave home in search for your father. Uncover the magical secrets of your family's past that will shape the apocalypse as you know it.
Vacancy Unlimited is a comic book styled retro FPS. Roam the streets of your home town in search for your father. Access multiple mana based abilities as you level up killing zombies. Complete locations to gain access to new areas on your city map. Loot buildings for ammo, food, and new weapons.
Beware, the ravagers roam the streets as well. Ravagers sometimes in groups or as individuals are survivors that have their own agendas and behaviors. Vacancy Unlimited features an AI director that manages zombies spawns and loot drops. The game will feature side objectives in each location for chances to get extra xp and loot. Weapons and abilities scale as your level increases. Unlock levels on your city map by completing the levels adjacent to its corresponding position. Replay any level to improve your completion stats. Your city map will mark your progress per each level.
This game takes place in the Apastron universe.
Vacancy Unlimited is a comic book styled retro FPS. Roam the streets of your home town in search for your father. Access multiple mana based abilities as you level up killing zombies. Complete locations to gain access to new areas on your city map. Loot buildings for ammo, food, and new weapons.
Beware, the ravagers roam the streets as well. Ravagers sometimes in groups or as individuals are survivors that have their own agendas and behaviors. Vacancy Unlimited features an AI director that manages zombies spawns and loot drops. The game will feature side objectives in each location for chances to get extra xp and loot. Weapons and abilities scale as your level increases. Unlock levels on your city map by completing the levels adjacent to its corresponding position. Replay any level to improve your completion stats. Your city map will mark your progress per each level.
This game takes place in the Apastron universe.
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