




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
In February 2023, I finalized several important game systems. I believe that together they are able to make each walkthrough of Deep Russian Depression unique, encouraging the player not to delete the game after completing the first story. In this game, the characteristics of your character play the most important role their value determines how events will happens. There are six characteristics in the game. The starting values of the characteristics depend on which character archetype the player chooses. Archetypes are balanced among themselves: each of them has two good (high starting value), two normal (medium starting value) and two bad (low starting value) characteristics. You will never know the exact value of the characteristics of the character they are hidden and formed randomly at the beginning of the walkthrough. The only thing you know is the range in which the starting value of your characteristic lies: good, normal or bad. Sometimes during the main story, the game will start a random event from large pool of them. This events are small but variable plots that affect your character. Different results of the different events will give a different combinations of buffs and debuffs to your character, which will change the values of his characteristics. This means you may make your character stronger in several ways: cover your all weaknesses or become the best in some playstyle. There are dozens of random events in the pool already, but in the future there may be more than a hundred events in the pool. I conclude that the combination of random events seen by the player makes his walkthrough almost unique. It is also important to mention that the sequence of the same actions in different walkthroughs can give different results, because the starting characteristics value of the character are chosen randomly, which makes each walkthrough truly unique! And most importantly, noone will be able to calculate the correct sequence of their decisions using arithmetic. In Deep Russian Depression, as in real life, you will have to rely on luck and understanding what you and your opponents are like. To prevent the player from broke my gameplay idea, I have removed the ability to undo player's selections. Returning to the save before the choice are impossible the game will have only one save slot, in which the game will be saved automatically. It is also important to tell you about situation in Steam. Some users were unable to accept the change in visual style in favor of anime. At the beginning of February 2023, there were noticeable removals of the game from the Steam wishlists, but the situation has stabilized, and now the increase in wishing to purchase the game is much higher than the decrease. For those who don't like anime, I have an announcement: I and one good photographer are ready to make an alternative version of Deep Russian Depression in photorealism art style, but this will only happen if the main game gain recognition and commercial success. That is why I urge you not to delete, but to add the game to your wishlist, follow and join the group chat of the game. I'm sure that Deep Russian Depression will appeal to many people, but these many don't know about this game yet. I am grateful to the donators of this month: the amounts are small, but greatly simplify my life. If you have a philanthropic impulse, then here is a link to DonationAlerts. Thank you for your attention. Good luck!
[ 6084 ]
[ 1345 ]
[ 4067 ]