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Update 0.6.0 - Public Lobbies, Single Player Mode and New Rules!


New Features


[olist]
  • New Tutorial: Multiple missions to help explain the user interface and game rules
  • New Game Rules: Bounty Reward System
    • At the start of a players turn Masts can be converted into a payout. This can help boost essential action and allow for all ship attacks to be worth the pursuit.
  • Multiplayer: Game Lobbies can now be toggled to public and will show up when other players go to the join game screen
  • New Graphics: All (18) Faction Abilities have been animated [/olist]

    Improvements


    [olist]
  • Game Detail window in the top right can be expanded to get more information on flag and island counts
  • Updated Battle Cry to new Rules
  • Updated Expedition to new Rules
  • Debris and Wreckage is now targetable
  • Improve Ship UI buttons and button flow
  • Added attack dice to all players in multiplayer games
  • Detect if no sails are available
  • Added attack dice interface to engineer's fortifications
  • Ships now sail around objects and not in straight lines [/olist]

    Bug Fixes


    General


    • Fixed first attack breaking Attack dice interface
    • Fixed network targeting issues
    • Fixed Island Claim cost taking resource on a failed claim
    • Fixed firing after Free fire not showing target
    • Fixed Broadside calculation error
    • Fixed Stern/bow hit requirement
    • Fixed Ship UI buttons disabled after targeted ability
    • Fixed Broadside calculation failing a lack of line of sight
    • Fixed Attack pausing in multiplayer for pre-attack abilities
    • Removed Transcended ships moving through islands
    • Removed empty ability popup when player doesn't have enough gold

    Abilities


    • Added Forgotten Retreat ability cost
    • Added Cursed coin affecting hit chances
    • Added Last Stand ships add wreckage
    • Fixed Non-Eternal ship freeze
    • Fixed Eternal Gateway destination issue
    • Fixed Range Expertise Ability UI
    • Fixed Raid ability cost calculation
    • Fixed Grappling Hook not being prompted
    • Fixed Last Stand not prompting from ability damage
    • Fixed Last Stand disappearing on Overkills
    • Fixed Last Stand UI issue
    • Fixed Last Stand not appearing on multiplayer
    • Fixed Battle Cry action range 1 to 2
    • Fixed Battle Cry trigger range
    • Fixed Storm Hit Requirement not updating on the same turn it is placed
    • Fixed Tradewinds breaking gateway ability
    • Fixed Bootlegger Raid ability reducing sail twice on the same ship
    • Fixed using Grappling Hook two times in a turn doesn't spawn the ability button
    • Fixed Ranged Expertise prompt issues
    • Fixed Salvage multiple popup failure
    • Fixed Elite mitigate ability overhealing
    • Fixed Salvage ability on multiplayer
    • Removed Grappling hook's ability to pull fortifications
    • Removed Cursed coin enabled on off-turns
    • Removed Salvage enabled on off-turns

    Visuals


    • Fixed visual offset issue on ship movement animations
    • Fixed left and right click breaking camera drag
    • Hit Requirement not displayed correctly through storms
    • Fixed Last Stand aura not appearing
    • Fixed Fortify animation
    • Fixed Battle Cry breaking turn system when activated during ship firing
    • Fixed Elite Formation visual issues
    • Fixed Particle animation issue with Retreat
    • Fixed Salvage animation starting from the wrong ship
    • Fixed damage popup not appearing above storms

    AI Player


    • Fixed AI sometime sailing to the exact spot
    • Fixed AI first round taking two turns


    [ 2024-12-14 22:06:23 CET ] [ Original post ]

  • Update 0.5.0 - New UI, Visuals and bug fixes

    New Features


    • More AI behavior
    • Overhauled user interface
    • Overhauled Attack process and visuals
    • All new ability visuals

    Physical Versions have shipped!





    Join our newsletter for more updates and games!



    Next Up


    Campaigns!


    [ 2023-02-19 19:20:15 CET ] [ Original post ]

    Update 0.4.0 - AI Player and Cross Platform Matches

    New Features


    • Cross-Platform Play
    • Android version publicly available
    • AI/Computer Player added to Matches

    Improvements


    • Better touch detection
    • Gameplay hints can be toggled in options
    • New Match Connect UI
    • More battle logged info
    • Island Claim UI improved
    • Return fire is calculated better and can detect line of sight
    • Grappling Hook updated to new rules

    Bugs


    • Fixed memory leak during networked matches
    • Fixed Barbarian ship Transcending during last stand (that was fun...)
    • Cursed Coin crashing on mobile
    • Hit Distance not matching from stern
    • Hit Distance not modified correctly from storm
    • Last Stand UI did not appear during networked match
    • Pierced target window did not correctly display hit distance
    • Ranged Expertise not limited by gold and not correctly appearing for marksman ships

    Next Up


    • UI updates
    • More AI behavior
    • Tutorial
    • Technical changes to prepare for Campaigns


    [ 2022-01-08 12:46:08 CET ] [ Original post ]

    Development and Gameplay Live Stream

    Join us live, We will be going over the development road map and playing a few online matches. We will being talking about the development of the Factions and gameplay strategy and future campaigns! Cursed Coin Ability:


    [ 2021-10-19 21:14:09 CET ] [ Original post ]

    Old Salt
    Kneeshaw Developments Developer
    Kneeshaw Developments Publisher
    2022-01-19 Release
    Game News Posts: 4
    🎹🖱️Keyboard + Mouse
    1 user reviews (1 reviews)
    Players begin the game as one of six factions with control of three islands, a fleet of ships and a handful of gold.
    A player obtains victory over the other players by controlling 6 islands or being the last ship sailing. There are many routes to that victory but the journey will without a doubt involve sailing your ships, firing cannons, seizing islands, and using faction abilities.

    Sail ships

    Players can move up to 3 ships on their turn and are able to move a ship up to 3 tiles unless aided by Known Tradewinds
    Ships are able to turn in any direction players desire. Think of the movie Pirates of the Caribbean where they dropped anchor and drift a U-turn and outmaneuvered the Black Pearl.

    Fire cannons

    Step one of firing your epic cannons, count the number of tiles to the target. That is the minimum you need to roll to hit the target.
    Step two, pay your crew to load and fire that cannon! 1 coin to fire a single shot. Roll to see if it is successful.
    If successful, place a damage token under the target, if unsuccessful, roll better next time.

    Seize islands

    When seizing an island, a player must first be adjacent to the island they would like to control. Once in position, pay 2 coins for the island along with a mast that belongs to the faction you are wrestling island control from.
    Seizing an island that is defended is very costly. For each enemy ship that controls that island within 2 tiles adds 1 coin to the overall cost of seizing the island.

    Use faction abilities

    When playing with faction abilities, each player selects 1 of the 6 factions to be. Each faction comes with 3 exciting and unique abilities that no one else has access to. These will help players turn the tide of war.
    Abilities can cost coins to use or be limited on when you can use them, such as on your turn or when you seize an island.
    On the left side of each faction card is an illustration, some adjectives to describe the faction and a quote the faction can be heard saying from time to time.


    MINIMAL SETUP
    • Processor: Core 2 DuoMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 255 MB available space
    GAMEBILLET

    [ 6132 ]

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    GAMERSGATE

    [ 2625 ]

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    16.19$ (46%)
    13.99$ (30%)
    11.99$ (40%)
    5.0$ (75%)
    7.0$ (80%)
    3.6$ (82%)

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