In the new season you can look anew at the leveling of your champions, the look of your weapons, the first minutes of the game... In general, there will be a lot to look at!
Eva Woods and her ability Mind Games

A new Champion arrives in the game, the multi-faced Eva Woods. The daughter of a fortune teller, who had mastered the art of pretense and deception since childhood. A successful swindler posing as a rich orphan, a lost child or whoever, easily radically changing her appearance and manners.
[previewyoutube=54PnK5uXYg4;full][/previewyoutube]
Obviously, Eva once again had to adapt to the constantly changing environment and use her ability to acquire any shape in the merciless games of F.O.A.D.
Main changes
- Added a new Champion, Eva Woods.
- Added lobby with a mini-map for choosing your own spawn point at the beginning of a game.
- All champions now have a new leveling system. Bonuses in their progression are now shown in the game inventory.
- The first use of the champion's ability in a game is free and available immediately when the champion appears in the world.
- Added skins for weapons as follows:
- FG 42
- MP 40
- AKM
- Barrett m82a1
- Nickel Plated Colt M1911A1
- PTRS 41
- Kar98k
Interface
- The large game map is now automatically centred and scaled as the area shrinks.
- Added animation of Bokor's zombies rising from the ground.
- Fixed the Battle Pass menu display on ultra wide monitors.
Sound
Updated sound effects for weapons: Mosin M91 "Infantry", Mosin M91/30 sniper rifle, PPD-34/38, SVT-40, PTRS 41, DP-27, PPS-42, AVS 36, MP 40, MG 42.
Other changes
- Bokor's zombie bodies now remain inert instead of disappearing when teleported, and in the new location zombies crawl out from under the ground.
- Added a new village location in Team Brawl mode.
- Nagantand mortars removed from the game.
- Vending machines will now distribute items in front of them.
- All tombstones are now invulnerable for the first 2 seconds. Clyde will no longer blow himself up on an exploding barrel by waving his arms around without looking.
- Tombstone Barrel now burns gradually and only explodes when the fire reaches full strength.
- Smoke grenades can now be kicked away in the same way as other grenades.
- Bram van Helsing can now whilst in the bats shape:
- fly into windows, starting at medium size;
- get out of the water, not just swim;
- look around while flying.
- Changes in the Bokor's zombies' behaviour, now they:
- no longer push Bokor;
- gather around him indoors;
- no longer flicker underfoot when Bokor is looking around.
- Changed Warrior Spirit mechanics: now all souls in a kill are credited at the time of the kill, instead of being divided in proportion to the tombstone.
- Changed the visual presentation of level loading before the display of screenshots and hints: instead of clouds now the red northern lights.
- Improved "Practice" mode, on the map have been added:
- all kinds of fridges;
- slot machine along with money for it;
- vending machines;
- bags;
- artifacts;
- a jetpack (hidden on the nearest tower);
- several secret places for the most curious (military equipment park, fuel depot, campfire on the mountain, ambush fighter).
Fixes
- The sight is no longer displayed if the hero is in a vehicle with the selected melee weapon.
- Fixed a bug that didn't allow throwing away sights installed on the weapon (the removed sight was added to the inventory).
- Fixed a rare bug with tombstones vulnerable only to shots at their base.
- Fixed a bug that allowed a player to be underwater without expending any oxygen supply.
- Fixed breaking crossbow bolts through windows without detonating.
- Fixed the possibility of crashing to death into the bottom of any body of water at high speed when using the Water Creature spirit and the Flood Ritual.
- Fixed cigar action lag when getting out of Bram van Helsing's ability.
- Camera in observer mode no longer freezes when switching.
- Reduced the chance of camera switching issues in Observer mode, where the camera would drop below ground level or fly through terrain.
- Tomb traps now give experience when you destroy them, not when you set them.
- Tomb traps now trigger when destroyed by a vehicle.
- Bram van Helsing's minion no longer appears when incarnated into bats.
- Targets detected by Sin's ability are now displayed on the map.
- Improved boat behaviour during the Moon Gravity Ritual.
- Invisible Ocelot no longer takes drowning damage when underwater.
- Increased during the Flood Ritual water level no longer interferes with takeoff on the jetpack.
- Hearts now have higher pickup priority than other loot.
- Distance is now indicated below the marks.
- Marker is now displayed when a hex bag hits the target.
- Recovery of health in the vending machine is now instant.
- Different types of weapons now have their own on-screen sight.
- Removed the shaking when hitting a player with the second and subsequent bullets in the burst.
- Removed the narrowing of zones on the map when taking off upwards on the jetpack.
[ 2022-02-28 13:04:10 CET ] [ Original post ]