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Name

 Space Station Alpha 

 

Developer

 NuclearFirecracker 

 

Publisher

 NuclearFirecracker 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2015-02-27 

 

Steam

 5,99€ 4,79£ 5,99$ / 0 % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/341930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Space Station Alpha Linux Depot [187.06 M] 




LINUX STREAMERS (0)




Update 1.01 - The Embiggened Tutorial

This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well.

There are also a bunch of adjustments and bug fixes.

If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta


Changelog 1.01 - 3rd March 2015

New/Improved Features

- Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now.

- The game now automatically saves every few days to a file called "autosave".

- Prisoners can now be every race and the Wolfman species will now appear among the regular visitors.

- Middle mouse can now be held to rotate the screen for those of that preference.

- Permanent Resident limit has been removed from the Policy menu, the only limit to residents now is how many empty Private Rooms you have.

- Default cam speed has been slowed down.

- Volume controls now exist in the options menu off the title screen and volumes are no persistent globally rather than along individual saves.

- Worker drill sound effect has been changed to one with a less piercing pitch.

- Overloading the power system now results in a big red alert rather than a little message.


Bug Fixes

- Effect volume now correctly effects Worker sound effects.

- Show Oxygen correctly defaults to off when restarting a game.

- Battlecruiser from the refugee event is now correctly removed up if you quit and restart.

- Visitors no longer trip over and instantly die while climbing stairs. (Lucky noone worked out how to use stairs yet :-)

- Various tooltip texts fixed.

- Beds no longer appear in commercial areas (what kind of business were they running anyway?)

- Generators can no longer catch fire until they are at least finished being built.

- Screen resolution list is now scrollable for those with monitors that support more than 20 different resolutions.


[ 2015-03-03 15:36:24 CET ] [ Original post ]

Update 1.01 - The Embiggened Tutorial

This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well.

There are also a bunch of adjustments and bug fixes.

If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta


Changelog 1.01 - 3rd March 2015

New/Improved Features

- Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now.

- The game now automatically saves every few days to a file called "autosave".

- Prisoners can now be every race and the Wolfman species will now appear among the regular visitors.

- Middle mouse can now be held to rotate the screen for those of that preference.

- Permanent Resident limit has been removed from the Policy menu, the only limit to residents now is how many empty Private Rooms you have.

- Default cam speed has been slowed down.

- Volume controls now exist in the options menu off the title screen and volumes are no persistent globally rather than along individual saves.

- Worker drill sound effect has been changed to one with a less piercing pitch.

- Overloading the power system now results in a big red alert rather than a little message.


Bug Fixes

- Effect volume now correctly effects Worker sound effects.

- Show Oxygen correctly defaults to off when restarting a game.

- Battlecruiser from the refugee event is now correctly removed up if you quit and restart.

- Visitors no longer trip over and instantly die while climbing stairs. (Lucky noone worked out how to use stairs yet :-)

- Various tooltip texts fixed.

- Beds no longer appear in commercial areas (what kind of business were they running anyway?)

- Generators can no longer catch fire until they are at least finished being built.

- Screen resolution list is now scrollable for those with monitors that support more than 20 different resolutions.


[ 2015-03-03 15:36:24 CET ] [ Original post ]