This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitors. - Middle mouse can now be held to rotate the screen for those of that preference. - Permanent Resident limit has been removed from the Policy menu, the only limit to residents now is how many empty Private Rooms you have. - Default cam speed has been slowed down. - Volume controls now exist in the options menu off the title screen and volumes are no persistent globally rather than along individual saves. - Worker drill sound effect has been changed to one with a less piercing pitch. - Overloading the power system now results in a big red alert rather than a little message. Bug Fixes - Effect volume now correctly effects Worker sound effects. - Show Oxygen correctly defaults to off when restarting a game. - Battlecruiser from the refugee event is now correctly removed up if you quit and restart. - Visitors no longer trip over and instantly die while climbing stairs. (Lucky noone worked out how to use stairs yet :-) - Various tooltip texts fixed. - Beds no longer appear in commercial areas (what kind of business were they running anyway?) - Generators can no longer catch fire until they are at least finished being built. - Screen resolution list is now scrollable for those with monitors that support more than 20 different resolutions.
This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitors. - Middle mouse can now be held to rotate the screen for those of that preference. - Permanent Resident limit has been removed from the Policy menu, the only limit to residents now is how many empty Private Rooms you have. - Default cam speed has been slowed down. - Volume controls now exist in the options menu off the title screen and volumes are no persistent globally rather than along individual saves. - Worker drill sound effect has been changed to one with a less piercing pitch. - Overloading the power system now results in a big red alert rather than a little message. Bug Fixes - Effect volume now correctly effects Worker sound effects. - Show Oxygen correctly defaults to off when restarting a game. - Battlecruiser from the refugee event is now correctly removed up if you quit and restart. - Visitors no longer trip over and instantly die while climbing stairs. (Lucky noone worked out how to use stairs yet :-) - Various tooltip texts fixed. - Beds no longer appear in commercial areas (what kind of business were they running anyway?) - Generators can no longer catch fire until they are at least finished being built. - Screen resolution list is now scrollable for those with monitors that support more than 20 different resolutions.
Space Station Alpha
NuclearFirecracker
NuclearFirecracker
2015-02-27
Strategy Simulation Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
www.nuclearfirecracker.com
https://store.steampowered.com/app/341930 
The Game includes VR Support
Space Station Alpha Linux Depot [187.06 M]
You have been given a small bit of space of your own, a handful of credits and a beat up old WorkerBot(tm). Your task is to take this undeveloped piece of vacuum and turn it into a tourist center/economic hub/mega-prison/diplomatic epicenter or any combination you can manage.
The challenges will be many, oxygen will escape through every tiny hole in the hull, you'll contend with asteroid showers and nebulous alien blobs. In the end though the hardest hing will be managing the various needs and wants of your various squishy alien customers.
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Recommend dedicated graphics card with 128 MB of RAM
- Storage: 150 MB available space
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