This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is under construction it'll change to yellow, this means clicking will speed construction. Red means you can't build there, green means you can. So Green = go, Red = stop and Yellow = go faster. - Building along the edge of the map is now handled a LOT better, your cursor can now happily go outside the bounds but will show red and not allow any construction. The old way just didn't let your cursor go out and it was a bit weird. - Visitors now arrive more hungry and tired than before so they're more likely to make use of your facilities straight away. Bug Fixes - Large bases no longer crash load. - "Skip Tutorial" button no longer appears during some later, individual tutorials. - "Placing Deck" tooltip no longer shown while placing doors. - Beds now disappear properly from rooms when their owners left the station due to evacuation.
This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is under construction it'll change to yellow, this means clicking will speed construction. Red means you can't build there, green means you can. So Green = go, Red = stop and Yellow = go faster. - Building along the edge of the map is now handled a LOT better, your cursor can now happily go outside the bounds but will show red and not allow any construction. The old way just didn't let your cursor go out and it was a bit weird. - Visitors now arrive more hungry and tired than before so they're more likely to make use of your facilities straight away. Bug Fixes - Large bases no longer crash load. - "Skip Tutorial" button no longer appears during some later, individual tutorials. - "Placing Deck" tooltip no longer shown while placing doors. - Beds now disappear properly from rooms when their owners left the station due to evacuation.
Space Station Alpha
NuclearFirecracker
NuclearFirecracker
2015-02-27
Strategy Simulation Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
www.nuclearfirecracker.com
https://store.steampowered.com/app/341930 
The Game includes VR Support
Space Station Alpha Linux Depot [187.06 M]
You have been given a small bit of space of your own, a handful of credits and a beat up old WorkerBot(tm). Your task is to take this undeveloped piece of vacuum and turn it into a tourist center/economic hub/mega-prison/diplomatic epicenter or any combination you can manage.
The challenges will be many, oxygen will escape through every tiny hole in the hull, you'll contend with asteroid showers and nebulous alien blobs. In the end though the hardest hing will be managing the various needs and wants of your various squishy alien customers.
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Recommend dedicated graphics card with 128 MB of RAM
- Storage: 150 MB available space
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