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The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now be marked for destruction in the same way that floor and wall tiles are, but choosing the Destroy Equipment button from the Destroy menu. - Cancel Destruction. Any destruction order can now be cancelled by building on top of the marked item in the same way that rush orders are given. Accidentally marked your Oxygen Generator for destruction? Just place another equipment of any type on top and it will revert to it's functional form. - R/F keys can now be used to raise/lower the Z-level and build upstairs, sorry to all those laptop users who couldn't go upstairs before :-) - Speed controls, you can now change the game speed with the numeric keys 1-3 and ` to pause. Bug Fixes - Several bugs that caused the menu screen to stick on load have been fixed. - Evacuating residents no longer set up new shops while they are evactuating. - Visitors no longer wander out into the vacuum. - Visitors now correctly avoid high security areas, they WILL still go through a forbidden zone if they can find no other path though. - Oxygen Buffer "Destroy" button now works. - Slugs now leave a trail on the floor they are currently on.
The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now be marked for destruction in the same way that floor and wall tiles are, but choosing the Destroy Equipment button from the Destroy menu. - Cancel Destruction. Any destruction order can now be cancelled by building on top of the marked item in the same way that rush orders are given. Accidentally marked your Oxygen Generator for destruction? Just place another equipment of any type on top and it will revert to it's functional form. - R/F keys can now be used to raise/lower the Z-level and build upstairs, sorry to all those laptop users who couldn't go upstairs before :-) - Speed controls, you can now change the game speed with the numeric keys 1-3 and ` to pause. Bug Fixes - Several bugs that caused the menu screen to stick on load have been fixed. - Evacuating residents no longer set up new shops while they are evactuating. - Visitors no longer wander out into the vacuum. - Visitors now correctly avoid high security areas, they WILL still go through a forbidden zone if they can find no other path though. - Oxygen Buffer "Destroy" button now works. - Slugs now leave a trail on the floor they are currently on.
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