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Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness in the mid-late game.
Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness in the mid-late game.
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