




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Collect magical tiles and deploy them strategically on your Arcane Board in this block sudoku and roguelike deckbuilder. Set up combos and unleash them at the right timewhether offensively, defensively, or to build your power. Master and learn the secrets of the board.
Get it here: https://store.steampowered.com/app/3126090/Arcane_Board/
To celebrate, we are also setting our other games for discount. Hope you enjoy it!
Thank you for playing and for leaving your feedback! In this update: - Changed how achievements for unlocking all abilities and mercenaries work, together with backwards compatibility - Some translation adjustments We are still looking into some mac issues. Let us know if anything else comes up and happy playing!
It might have taken more time than anticipated, but we're happy to say that the game has been finished. In the final update, there are:
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! Get the game here: https://store.steampowered.com/app/2231060/Druidwalker/?utm_source=announcement_steam Step into the role of a druid preparing the forest for winter. Delve into the heart of the mystical forest, explore its paths, and experience the beauty of nature. Druidwalker provides a peaceful roguelike adventure, where challenges offer opportunities for growth and reflection. Rest at the bonfire, rejuvenate, and continue your journey with renewed vigor. The game features traditional instrumental music, creating a peaceful and immersive experience. Watch the trailer here: youtu.be/-7Ho_vyXo80 It's a short experience, but a lot of love went into creating this one, so I hope you'll decide to give it a try! :) The game has been created by a multinational team of developers located in Latvia and published by Coldwild Games. Hope you have a great week ahead, Elizabete from Coldwild Games
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here!
Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity.
Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals?
The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead!
Get the game here:
https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march
Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors.
Best regards,
Elizabete and the rest of the Coldwild Games team
0.10 - Release
Content
- New character "Hope" (Healer)
- New character "Elric" (Mage)
- Revamped levels first page
- Added 20 new levels with 2 bosses.
- Added 2 new bosses to the first part of the map.
General
- Existing characters has been tweaked with damage, skills and skill variations.
- Empty matches now gives faith (currency) for non-primary ability actions to help with early game.
- Added indicator ui to show how much faith is added per kill or empty match.
- Added multiple fixes for tooltips and overall improved tooltips information to reflect accurate information.
- Uncounted number of QoL improvements including UI fixes & other.
Future plans
Similar with making combat much more consistent in the previous update, we plan to look into adjusting the balance and the scaling of enemy strength and character abilities.
This means that the primary focus will be around adding variation and different micro mechanics in the game rather than adding additional characters, lore etc (this will come later)
HALLOWEEN CAVE
For limited time special halloween cave level has been added to the game with end-game boss "Pumpking".
Thank you so much for your time and let us know if any issues come up!
Best,
Elizabete, Jagit Games and Coldwild Games crew
Hello * Fixed some abilities acting on self-targeting * Nakar basic attack now applies bleed. * Nakar Power Slash ability now applies weakness. * Improved values for Nakar * Textual/Tooltip updates Jagit Games & ColdWild Games
Hello * Fixed effect stacking for poison/bleed effects causing large damage spam * Fixed tooltip not displaying resources used in the shop after hovering on attribute tooltip * Lowered costs for characters * Lowered costs for characters * Fixed targeting issue for the sticky web where it targeted itself * Balanced out a few environmental characters (like the sticky web) * Veno receives a large buff for its abilities to become more viable (both damage increase and healing increases) Jagit Games & Coldwild Games team
Hello, This is a quick hotfix patch that fixes a recent bug from version 0.9.47. - Fixed issue with Veno Chant of Soul causing the game to crash. - Removed 0 indicator from character primary abilities. Thanks, Jagit Games & Coldwild Games
We heard your feedback and we have a patch for you!
New build
General
Hey!
Thank you for playing Crown of Pain and coming up with possible improvements for the game! We heard your feedback and we have a patch for you!
This patch includes:
- "Fire Slash" (Zulan) damage scale increase from 120% to 130% and bleed apply chance from 40% to 60%
- Thunder (Zulan) damage scale decrease from 120% to 80%.
- Multi Shot (Gretel) damage scale decrease from 120% to 80%
- Ghost, Wolves, Skeletons receive HP and base stats downscale
- Added UI indicator to display current & max wave per room.
- After completing the current content the game will reset character stats, faith and finished rooms. Abilities and unlocked characters persist.
- Fixed issue where Stand united (Nakar) shield values persisted between rooms.
- Fixed issue where game was working unexpected when tooltip was active but the character or enemy killed. Now tooltip will disappear.
- Fixed Chant of Power (Veno) not working as intended.
- Lowered base prices from 100 to 80 per ability and incremental 10% (previous 20%) per owned ability to allow room for more experiments
- Fixed some of the wrong tooltips and descriptions.
- UI adjustments to scale properly on larger numbers.
- Fixed Skeleton to attack random target as described in the tooltip (before attacked the closest enemy)
- Mind+Soul now grants 1 shield value per 5 points combined (previous 10)
Please let us know if you have any problems with the game - we'll try our best to fix it, if possible!
Best,
Elizabete, Jagit Games and Coldwild Games crew
Our latest March 3 RPG, Crown of pain is out!
Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artefact that is said to take away all of their worries.
Get the game HERE!
Thanks for playing our games and supporting us! Hope you'll enjoy Crown of Pain as much as we do!
If youd like to learn more about the game or want to hang out with devs and other Coldwild Games community members, youre welcome to join us at: discord server.
Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game!
Have a great rest of the week,
Elizabete, Jagit Games and Coldwild Games crew
[previewyoutube=BGLW5Vp8Hjk;full][/previewyoutube] Crown of pain devlog 1 is live! Find our more about the game and its mechanics and what to expect on release.
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