▶






Update 1.0.3
[ 2022-03-12 19:30:04 CET ] [ Original post ]
Hello and welcome back to another Cellar patch note. You're in for a treat, let me tell you.
- Fixed: trying to sit on the machine chair on the first day would start the machine sequence and crash the game. You had to sit on there after Ella had turned the machine on but before Luke sat down, not sure how I hadn't caught that before though. Thanks to Jack for pointing it out.
- Fixed: setting the volume slider to zero and restarting the game would cause a crash. This one was horrible, sorry if it happened to you. It's because I used an inbuilt function to convert from a linear value between 0 and 1 into a decibel value for the volume, but it converts 0 into negative infinity, so when it tried to store the value it would break the save file. So when you started back up, the game realises that it doesn't have any volume anymore and tries to call for help, but nobody can hear it because the volume's turned off. So basically it was programmed to prefer a state in which it no longer lived than one in which it was forced to endure the need to scream while having no way of making a sound. So I just added a bit of code that motivates all the characters to keep going despite their "existential complaints" and it seems to be working fine.
[ 2022-03-12 19:30:04 CET ] [ Original post ]
Update 1.0.2
[ 2022-02-05 18:05:46 CET ] [ Original post ]
- Fixed the report not submitting after it gets interrupted by the alarm
- Fixed a stray question mark appearing in the bathroom on day 8
[ 2022-02-05 18:05:46 CET ] [ Original post ]
Update 28th January
[ 2022-01-28 14:41:36 CET ] [ Original post ]
Fixed a glitch where you would sometimes disappear after using the PC, and fixed a spelling issue. Thanks Jack!
[ 2022-01-28 14:41:36 CET ] [ Original post ]
Cellar
William Rous
Developer
William Rous
Publisher
2022-01-28
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
Public Linux Depots:
- Cellar Depot - Linux [235.77 M]
---------------------------------------------------------------------------
CELLAR - six strangers and a machine.
---------------------------------------------------------------------------
James wakes up in a small room with a naked bulb and a sink that doesn't work.
He's inside the facility. Remote, underground, isolated.
One of only six, he's been hired as part of an inexperienced skeleton crew. All of them are new to the job. And although each has a different reason for it, they've all chosen the isolation.
The base is dark, dank, and full of things that don't look like they should be there. And at the heart of it all is one machine, a glowing screen with a grid of numbers and two buttons. They're not told what it's for, only that it must be kept running, at all times of day, for a month. And that's it.
30 days of solitude, tasks, and other people.
Welcome to CELLAR.
---------------------------------------------------------------------------
CELLAR is a story-focused game that takes place over 30 days, lasting around eight hours of gameplay. Events, character movements and dialogue are all unique and carefully crafted for each day.
Gameplay is split between story events and carrying out a series of simple tasks, although CELLAR also goes further by including story events that change gameplay in unconventional manners.
The game world is interactable and full of secrets, and the dialogue is down to earth, amusing and intimate. CELLAR explores our relationship with our surroundings, the effects of solitude, and the unlikely bonds that form between us.
---------------------------------------------------------------------------
Take your time. The game won't start without you.
---------------------------------------------------------------------------
CELLAR is the first game by solo developer William Rous. Contains strong language. Trailer by Edward Rous.
CELLAR - six strangers and a machine.
---------------------------------------------------------------------------
James wakes up in a small room with a naked bulb and a sink that doesn't work.
He's inside the facility. Remote, underground, isolated.
One of only six, he's been hired as part of an inexperienced skeleton crew. All of them are new to the job. And although each has a different reason for it, they've all chosen the isolation.
The base is dark, dank, and full of things that don't look like they should be there. And at the heart of it all is one machine, a glowing screen with a grid of numbers and two buttons. They're not told what it's for, only that it must be kept running, at all times of day, for a month. And that's it.
30 days of solitude, tasks, and other people.
Welcome to CELLAR.
---------------------------------------------------------------------------
CELLAR is a story-focused game that takes place over 30 days, lasting around eight hours of gameplay. Events, character movements and dialogue are all unique and carefully crafted for each day.
Gameplay is split between story events and carrying out a series of simple tasks, although CELLAR also goes further by including story events that change gameplay in unconventional manners.
The game world is interactable and full of secrets, and the dialogue is down to earth, amusing and intimate. CELLAR explores our relationship with our surroundings, the effects of solitude, and the unlikely bonds that form between us.
---------------------------------------------------------------------------
Features
- Talking about nothing
- Walking in circles
- Getting on with things
- Not getting on with things
- Awkward silence
- Using the machine
- Trying to make a joke
- Don't know how to play piano
- Sitting down for a bit
- Listening politely
- Getting back up again
- Going to sleep
- Waking up at 3am because someone set off the alarm
- Waiting for the end
Take your time. The game won't start without you.
---------------------------------------------------------------------------
CELLAR is the first game by solo developer William Rous. Contains strong language. Trailer by Edward Rous.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB