Thank you all so much for playing the game and for the amazing feedback so far! <3
This first update squashes some bugs and adds some quality of life improvements.
ADDED
- Set parts now have a little number on the icon for clarity
- The Steam version now checks for previously unlocked achievements at startup
- In exit levels, a little warning icon appears on your character before you run out of turns
- In grid overload levels, a little warning icon is displayed if you're standing on a lightning tile
CHANGED
- The lightning animation is now 33% faster overall
- The enemy spawn animation in survival levels is now 50% faster
- Counter attacks can no longer be countered (which also makes the Schrdinger's sprite bug much more rare)
FIXED
- FastBoot now properly calculates cycle bonus
- Salvaging or archiving a part now properly removes the script from your loadout
- The Elusive achievement no longer always unlocks upon beating level 25
- The level info below the progress bar now fully disappears on mobile devices with cutouts
- The ladder can now be scrolled on mobile devices
- Augmenting a variable now respects the cap exactly
- The effective health in the gear summary now updates properly
Blacken Slash fuses tactical turn-based combat and fast-paced hack, slash and loot gameplay – and takes only the best out of both genres to create a simple, but endlessly rewarding gameplay experience where you fight, loot and repeat until you die. Play on your own and perfect your gear across dozens of runs and see which difficulty you can master – or compete with other players in an online leaderboard where you start from scratch each week.
Minimalist – easy to learn
Difficult – hard to master
Short levels – short play sessions
An abundance of items
Various playstyles and builds
Challenging achievements
Weekly online leaderboard
MINIMAL SETUP
OS: Ubuntu 12.04 / Fedora 21 / Debian 8Graphics: Support for OpenGL 2.1