There are probably a fair amount of people asking, “Hey, where is that A.V. Oculus update at?” Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engine, Unity 5, which has a lot of technical features we could potentially take advantage of, as well as better license terms for our team. Upgrading to a new engine version is a difficult task that probably should have waited, but Preston was already fired up. So then it was, Preston feverishly worked on upgrading to the new version, and after only a bit of hair turning grey, there was success! We have A.V. up and running on the new Unity engine, but are still working to implement Oculus feedback from the conference and fixing up a few little bug fixes remain. We are going to roll out the Oculus and bug fixing patches as one coming up here. All of the team have a very heavy schedule this week with our lives inside and outside the A.V. world so we do not have an exact date for this patch right now, though we are eager to get it out there! After this patch is done, we will be down to just Doug and Preston. Although they won’t be going at things full time, they will still be listening, plotting, and updating. The follow up patch will focus on the UI and adding more options into the game screens. Thanks for sticking with us! Enjoy the Beat, Preston, Doug, & FirstForeverStudios
[ 2015-03-17 15:17:12 CET ] [ Original post ]
There are probably a fair amount of people asking, Hey, where is that A.V. Oculus update at? Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engine, Unity 5, which has a lot of technical features we could potentially take advantage of, as well as better license terms for our team. Upgrading to a new engine version is a difficult task that probably should have waited, but Preston was already fired up. So then it was, Preston feverishly worked on upgrading to the new version, and after only a bit of hair turning grey, there was success! We have A.V. up and running on the new Unity engine, but are still working to implement Oculus feedback from the conference and fixing up a few little bug fixes remain. We are going to roll out the Oculus and bug fixing patches as one coming up here. All of the team have a very heavy schedule this week with our lives inside and outside the A.V. world so we do not have an exact date for this patch right now, though we are eager to get it out there! After this patch is done, we will be down to just Doug and Preston. Although they wont be going at things full time, they will still be listening, plotting, and updating. The follow up patch will focus on the UI and adding more options into the game screens. Thanks for sticking with us! Enjoy the Beat, Preston, Doug, & FirstForeverStudios
[ 2015-03-17 15:17:12 CET ] [ Original post ]
🎮 Full Controller Support
- A.V. Linux [2.33 G]
- A.V. - Digital Art Book
- A.V. - Digital Sound Track
A.V.’s presentation is centered around a quirky and engaging sensory experience. The entire world follows a rhythm, and electronic music is coupled with colorful, pulsing lights to place you into a world where sound represents your whole existence. The game’s open-world design encourages you to choose your own path and your own play style – multiple ending sequences await depending on what technique you ultimately choose. So throw on some headphones, join the experience, and dive into the world of A.V. – a world that puts the “rhythm” in “algorithm”.
Hmm…that doesn’t really work unless you say it, does it?
Key Features:
- Unique Sensory Experience
- "Sound To Light" mechanics mixed with outlined visual look provides a unique visual and audio experience.
- Perfect blend of light and sound.
- Winner of RPI GameFest 2014 Best Sensory Experience Award - Quirky Yet Riveting Narrative Line
- Windows, Mac, or Linux Platforms
- Oculus VR Support
- Controller Support - Relax on the couch as you explore
- Large Open Levels to Explore
- Path Dependent Endings
- 7 Unique Puzzle Instruments/Tools
- Steam Cloud Saves & Achievements
- 8 Types of Anti-Virus drones trying to end your exploration
- Assemble musical tracks into a master tune
- Processor: 1.8+ Ghz Intel Core 2 Duo or EquivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9000 Series Dedicated Graphics Card or Equivalent
- Storage: 2 GB available space
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