You know, it’s funny…the term “release”. You’d get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto once said that a delayed game is only delayed until it’s released, but a bad game is bad forever. Well, thanks to the wonderful world of digital media, that’s no longer entirely true. Unfortunately for us, that means we’ll be working on A.V. forever. But not to worry, because you, the consumer, need not be concerned with the state of “developers,” the mysterious biochemical devices which were created in a lab to build and maintain entertainment products for the masses. All you need to worry about is what these “developers” come up with for you next! What we’ve come up with is our long-awaited support for the Oculus Rift! Those of you who have the game and an Oculus headset (yes, both of you) can now enjoy the eye-popping motion-sickness machine that is another enticing Oculus title! In all seriousness, though, we’ve been thoroughly excited about implementing Oculus support for A.V. for a long time. A sensory experience like A.V. deserves no less than an opportunity to be presented in the sensory-deprivation tank that is virtual reality. We really hope you enjoy this new feature (again, both of you), and we especially hope you enjoy it so much that you’ll sing its praises to the world, drum up massive sales numbers, and make us rich! “But wait…” you may ask, “what if I’m one of the several people in the world who DOESN’T have an Oculus Rift? Have you done anything else?” Well, you inquisitive little imp, it just so happens that we’ve also been upgrading A.V. from the Unity 4 to the Unity 5 engine. That process opened up a treasure trove of new bugs, and in the process of fixing those, we’ve been going around patching a lot of old ones, too. We’re not prepared to say we’ve got everything nailed down yet, but we’ve been cranking and cranking, and we’ll keep on going until we and the community think it is done or resources completely run out. We are both in the process of building a career and moving on from the school life, but still want to support A.V. as much as possible. Additionally the contract with MAGIC has run its course with the release, so additional costs come out of sales or us if need be. Once again, thanks to MAGIC, IGM, and RIT for all their support in getting A.V. out! With the full development process behind us, our contributors have been released from their obligations, leaving just two of us to work on the game. Things may, therefore, take a little while to get done, but we’re sticking with it. We thank you for sticking with us. More is on the way! We’ll get back to you on that… - Doug & Preston
[ 2015-04-01 22:56:13 CET ] [ Original post ]
You know, its funnythe term release. Youd get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto once said that a delayed game is only delayed until its released, but a bad game is bad forever. Well, thanks to the wonderful world of digital media, thats no longer entirely true. Unfortunately for us, that means well be working on A.V. forever. But not to worry, because you, the consumer, need not be concerned with the state of developers, the mysterious biochemical devices which were created in a lab to build and maintain entertainment products for the masses. All you need to worry about is what these developers come up with for you next! What weve come up with is our long-awaited support for the Oculus Rift! Those of you who have the game and an Oculus headset (yes, both of you) can now enjoy the eye-popping motion-sickness machine that is another enticing Oculus title! In all seriousness, though, weve been thoroughly excited about implementing Oculus support for A.V. for a long time. A sensory experience like A.V. deserves no less than an opportunity to be presented in the sensory-deprivation tank that is virtual reality. We really hope you enjoy this new feature (again, both of you), and we especially hope you enjoy it so much that youll sing its praises to the world, drum up massive sales numbers, and make us rich! But wait you may ask, what if Im one of the several people in the world who DOESNT have an Oculus Rift? Have you done anything else? Well, you inquisitive little imp, it just so happens that weve also been upgrading A.V. from the Unity 4 to the Unity 5 engine. That process opened up a treasure trove of new bugs, and in the process of fixing those, weve been going around patching a lot of old ones, too. Were not prepared to say weve got everything nailed down yet, but weve been cranking and cranking, and well keep on going until we and the community think it is done or resources completely run out. We are both in the process of building a career and moving on from the school life, but still want to support A.V. as much as possible. Additionally the contract with MAGIC has run its course with the release, so additional costs come out of sales or us if need be. Once again, thanks to MAGIC, IGM, and RIT for all their support in getting A.V. out! With the full development process behind us, our contributors have been released from their obligations, leaving just two of us to work on the game. Things may, therefore, take a little while to get done, but were sticking with it. We thank you for sticking with us. More is on the way! Well get back to you on that -Doug & Preston
[ 2015-04-01 22:56:13 CET ] [ Original post ]
🎮 Full Controller Support
- A.V. Linux [2.33 G]
- A.V. - Digital Art Book
- A.V. - Digital Sound Track
A.V.’s presentation is centered around a quirky and engaging sensory experience. The entire world follows a rhythm, and electronic music is coupled with colorful, pulsing lights to place you into a world where sound represents your whole existence. The game’s open-world design encourages you to choose your own path and your own play style – multiple ending sequences await depending on what technique you ultimately choose. So throw on some headphones, join the experience, and dive into the world of A.V. – a world that puts the “rhythm” in “algorithm”.
Hmm…that doesn’t really work unless you say it, does it?
Key Features:
- Unique Sensory Experience
- "Sound To Light" mechanics mixed with outlined visual look provides a unique visual and audio experience.
- Perfect blend of light and sound.
- Winner of RPI GameFest 2014 Best Sensory Experience Award - Quirky Yet Riveting Narrative Line
- Windows, Mac, or Linux Platforms
- Oculus VR Support
- Controller Support - Relax on the couch as you explore
- Large Open Levels to Explore
- Path Dependent Endings
- 7 Unique Puzzle Instruments/Tools
- Steam Cloud Saves & Achievements
- 8 Types of Anti-Virus drones trying to end your exploration
- Assemble musical tracks into a master tune
- Processor: 1.8+ Ghz Intel Core 2 Duo or EquivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 9000 Series Dedicated Graphics Card or Equivalent
- Storage: 2 GB available space
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