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Exploration Module now live!


After seven months in the works, the Exploration Module is now finally here! Now you'll be able to explore other islands as well and grow your civilization even bigger. The update includes hippos, islands, terraforming and much more. The very long list of all changes can be found below. To celebrate the release of the Exploration Module we made a special trailer for it: https://youtu.be/9c9xd4jyJCE Here's a list of all the changes, additions & improvements:

New words


  • Ocean
  • Coast
  • Gold
  • Hippo
  • Hyena
  • Obsidian
  • Volcanic

Commandments


  • Terraforming
  • Feed Animals
  • No more disabled commandments!

Islands


  • Coast
  • Boats
  • Fish schools
  • Fishing
  • Harbour
  • New water system
  • Seasons

New Follower


  • Terraformer

New animals


  • Fish
  • Hippo
  • Hyena
  • Seagull

Influence


  • Bless or condemn commandments
  • God currency

Ores


New
  • Gold
  • Obsidian
Updated
  • Gems
  • Metal
  • The ores can become overgrown, taking more effort to mine

City


  • Borders
  • City popup
  • Constant nameplate
  • Expertise buildings
  • Follower popup
  • Harbor
  • Rising buildings

Calendar


  • Death by old age prediction
  • Seasons

Chronicler


    More events are now being logged

Doctrine


  • Doctrine specific animations to city leader
  • New Doctrine symbols

Diplomacy


  • City relations
  • Updated war - taunts etc

Audio


  • Updated audiosystem
  • 3 new songs
  • Multiple SFX for UI, Animals and Followers etc
  • 6 new ambients

Visual improvements


  • Added dry jungle
  • Clouds
  • Expertise buildings
  • New doctrine statues
  • UI overhaul
  • Volcanic surface

Other changes


  • Added a game over screen
  • Size of followers increased
  • Minimap
  • Options Updated
  • Tutorial Updated

Removed


  • Global faith tab inside commandment tablet
  • Specifying commandments
  • Removing associations

We hope you'll enjoy the update as much as we do. Let us know if you encounter any bugs or have feedback via the Steam forums or write us on discord. Thank you all for your support & have fun playing! Cheers, Eat Create Sleep


[ 2017-07-31 17:45:08 CET ] [ Original post ]



Crest
Eat Create Sleep
  • Developer

  • Eat Create Sleep
  • Publisher

  • 2018-03-08
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 168  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (302 reviews)


  • Review Score

  • http://eatcreatesleep.net
  • Website

  • https://store.steampowered.com/app/341710 
  • Steam Store

  • The Game includes VR Support



    Crest Linux [307.61 M]

  • Public Linux depots

  • Crest - Art Book
  • Available DLCs

  • Pitch

    Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.


    You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

    Key Features

    • Write rules for your subjects which will have interesting consequences.
    • Many different ways to express your divinity which will be reflected in your followers.
    • Immersive feedback which will show you the progress of your people and create a rich history.
    • Procedurally generated game world which changes over time and shows wear and tear.
    • An expressive game without end-goal where you can focus on building your legacy.
    • Your people have free will, focus on leading them rather than controlling their every move.
    • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

    Progression and Losing

    Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

    Setting

    Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    GAMEBILLET

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