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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Crest 

 

Developer

 Eat Create Sleep 

 

Publisher

 Eat Create Sleep 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2018-03-08 

 

Steam

 3,46€ 2,44£ 3,49$ / 65 % 

 

News

 168 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/341710 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 154  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 154 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Crest Linux [307.61 M] 


DLC

 Crest - Art Book 




LINUX STREAMERS (0)




Community Module - All the Infos



If you’re following our weekly Dev Blogs, you might have seen that we’ve already started working on some of the new features for the upcoming Community Module. Here’s now a detailed list on what is planned, but bear in mind that not everything might make it in due to unforeseeable delays and hiccups.

Release Date: Q4 2017
A proper date will be announced at a later point when we approach Q4.

The Module is built on your feedback and also focuses on giving you as the player and the world itself more options to express themselves.


Expression

Name your Followers & Cities
You will be able to give all cities and followers your own individual names to make the experience more personal.

Monuments
Your followers will be able to build different types of monuments. Depending on which and how many different materials they use, these monuments will reward different amounts of esteem.

Remnants of the world
There will be slowly degrading skeletons of dead followers and ruins of fallen cities to better visualize the changes of the world during a playthrough.

Advisor
There will be more different advices, which will also be more connected to the world.

Chronicler spiral
You will be able to share the history of your world, wherefore we’ll make the spiral more unique.

Island Generation
Each island will be more unique and have distinctive features between each other.


Overhaul

Tutorial
The tutorial will get better integrated into the world and will also be more stretched out to not overflow new players with too many infos in a short amount of time.

Event Notifications
There will be a notification bar on top of the screen informing you when something has happened in the world like a new city that got build. Thereby we’ll guarantee a much better overview about everything that’s happening in the world.

Loading Screen
The loading screen will newly contain at least one moving object; a loading bar for example, so players don’t get the feeling the game has frozen.

Camera rotation
Instead of rotating around yourself, the world will now rotate. This will make it easier to look at things without having to move around too much.

Graveyard feature
Players will be able to visit spirals of previous worlds.

End Screen: Chronicler
Instead of showing the “Your legacy ended”- screen, you will be sent to the chronicler to reminiscence once again over your past playthrough.

Commandment sorting
You’ll finally be able to sort all commandments as it pleases you.

Building resources
Each building will now cost resources and take more time to build. We felt the farms were too powerful in general and we’ll try to find a balance this way.

Diplomacy balancing
New word: Middle-aged
Verbs (reworked to affect the world more)


We were not able to include all your feedback in this module but most of it. We will have more big news to share by the end of September, which will explain the reason for that.

That's all we have for now. What do you think? Are you happy with the choices we made for the Community Module?


[ 2017-08-29 15:06:08 CET ] [ Original post ]