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Community Module - All the Infos
A proper date will be announced at a later point when we approach Q4. The Module is built on your feedback and also focuses on giving you as the player and the world itself more options to express themselves.
You will be able to give all cities and followers your own individual names to make the experience more personal.
Your followers will be able to build different types of monuments. Depending on which and how many different materials they use, these monuments will reward different amounts of esteem.
There will be slowly degrading skeletons of dead followers and ruins of fallen cities to better visualize the changes of the world during a playthrough.
There will be more different advices, which will also be more connected to the world.
You will be able to share the history of your world, wherefore we’ll make the spiral more unique.
Each island will be more unique and have distinctive features between each other.
The tutorial will get better integrated into the world and will also be more stretched out to not overflow new players with too many infos in a short amount of time.
There will be a notification bar on top of the screen informing you when something has happened in the world like a new city that got build. Thereby we’ll guarantee a much better overview about everything that’s happening in the world.
The loading screen will newly contain at least one moving object; a loading bar for example, so players don’t get the feeling the game has frozen.
Instead of rotating around yourself, the world will now rotate. This will make it easier to look at things without having to move around too much.
Players will be able to visit spirals of previous worlds.
Instead of showing the “Your legacy ended”- screen, you will be sent to the chronicler to reminiscence once again over your past playthrough.
You’ll finally be able to sort all commandments as it pleases you.
Each building will now cost resources and take more time to build. We felt the farms were too powerful in general and we’ll try to find a balance this way.
We were not able to include all your feedback in this module but most of it. We will have more big news to share by the end of September, which will explain the reason for that. That's all we have for now. What do you think? Are you happy with the choices we made for the Community Module?
[ 2017-08-29 13:06:08 CET ] [ Original post ]
If you’re following our weekly Dev Blogs, you might have seen that we’ve already started working on some of the new features for the upcoming Community Module. Here’s now a detailed list on what is planned, but bear in mind that not everything might make it in due to unforeseeable delays and hiccups.
Release Date: Q4 2017
A proper date will be announced at a later point when we approach Q4. The Module is built on your feedback and also focuses on giving you as the player and the world itself more options to express themselves.
Expression
Name your Followers & Cities
You will be able to give all cities and followers your own individual names to make the experience more personal.
Monuments
Your followers will be able to build different types of monuments. Depending on which and how many different materials they use, these monuments will reward different amounts of esteem.
Remnants of the world
There will be slowly degrading skeletons of dead followers and ruins of fallen cities to better visualize the changes of the world during a playthrough.
Advisor
There will be more different advices, which will also be more connected to the world.
Chronicler spiral
You will be able to share the history of your world, wherefore we’ll make the spiral more unique.
Island Generation
Each island will be more unique and have distinctive features between each other.
Overhaul
Tutorial
The tutorial will get better integrated into the world and will also be more stretched out to not overflow new players with too many infos in a short amount of time.
Event Notifications
There will be a notification bar on top of the screen informing you when something has happened in the world like a new city that got build. Thereby we’ll guarantee a much better overview about everything that’s happening in the world.
Loading Screen
The loading screen will newly contain at least one moving object; a loading bar for example, so players don’t get the feeling the game has frozen.
Camera rotation
Instead of rotating around yourself, the world will now rotate. This will make it easier to look at things without having to move around too much.
Graveyard feature
Players will be able to visit spirals of previous worlds.
End Screen: Chronicler
Instead of showing the “Your legacy ended”- screen, you will be sent to the chronicler to reminiscence once again over your past playthrough.
Commandment sorting
You’ll finally be able to sort all commandments as it pleases you.
Building resources
Each building will now cost resources and take more time to build. We felt the farms were too powerful in general and we’ll try to find a balance this way.
Diplomacy balancing
New word: Middle-aged
Verbs (reworked to affect the world more)
We were not able to include all your feedback in this module but most of it. We will have more big news to share by the end of September, which will explain the reason for that. That's all we have for now. What do you think? Are you happy with the choices we made for the Community Module?
[ 2017-08-29 13:06:08 CET ] [ Original post ]
Crest
Eat Create Sleep
Developer
Eat Create Sleep
Publisher
2018-03-08
Release
Game News Posts:
168
🎹🖱️Keyboard + Mouse
Mixed
(302 reviews)
The Game includes VR Support
Public Linux Depots:
- Crest Linux [307.61 M]
Available DLCs:
- Crest - Art Book
Pitch
Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.
Key Features
- Write rules for your subjects which will have interesting consequences.
- Many different ways to express your divinity which will be reflected in your followers.
- Immersive feedback which will show you the progress of your people and create a rich history.
- Procedurally generated game world which changes over time and shows wear and tear.
- An expressive game without end-goal where you can focus on building your legacy.
- Your people have free will, focus on leading them rather than controlling their every move.
- Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
Progression and Losing
Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.Setting
Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM and shader model 4.0 compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 1060 or equivalent
- Storage: 1 GB available space
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