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Dev Blog #149 - Decay Secrecy


What a week! About half the team got plagued by sickness and a lot of task switching has been going on. Find out below what we achieved this week and prepare to be puzzled!

Community


One week left until we release the next Unstable Build for the upcoming Community Module! First and foremost it will introduce a part of the new remnants system with animals now leaving behind corpses when they die. We’ve also made a new discovery on why Crest is so performance heavy at the moment, this will be improved upon at one point in the future which we don’t know yet because: On Monday our team will grow again! Marcus will join us as a full time producer but more about him in the next blog.

Art


Martin I have been having one of those weeks, a nebulous couple of days where I fill the work time with small tasks, polish here and there. The most noticeable is probably adding ambient occlusion to the world, which simply adds small shadows in creases where models intersect. This creates some grounding in the world! Below you can see how I'm "resurrecting" the builder class.
Emma Unfortunately, I managed to get another cold and I've been home almost all week with a fever. I'm gonna finish some last touches of the monuments and then get to work on some UI stuff!

Code


Tomas I have written and almost finalized the feature for building monuments. Followers are constructing the monuments as intended and they can be selected by the player. There is some minor polish left, like the monuments awarding Esteem and/or Happiness and the implementation of an information page. The actual monument models will also need to be put into the game. I am waiting for Emma on that one. And I hear she is almost done, super hype! Anyway, those polishing touches will have to wait for now since the entire coding team has been tasked to work on the secret feature hence forth. It is the most important feature of the Community module and we need to ensure that it gets the production time it needs to be excellent.
Johannes Another week of mostly company work, plus a few days of being sick. I've just started doing some work on the loading process though, so it finally won't lock up your computer anymore when Crest is generating the world. Jens This week I finished the Remnants feature. It is now tested and all of the planned buildings, animals, and followers leave behind ruins or skeletons. Otherwise most of the work was dedicated towards the expertise buildings and a lot of progress was made. The underlying expertise system is now working and the followers construct buildings when appropriate. There is still a lot of polishing, feedback and testing left to do but that will have to wait for a few days while I work on a recent task I was given. It concerns a feature that is not revealed at this moment and therefore no further details can be given yet.
Johannes W Earlier this week I’ve been working on the new game over screen, but due to some circumstances the task was put aside and I did not continue working on it until Friday. I used the remaining time to also add some extra polish to the camera movement, and I bet the final result will be appreciated by players!

Design


Emelie I have been sick for the entire week, except for today (Friday), so not much has happened with the story builder. Today I continued to fill in the words that could be exchanged in the sentences, it is a total of 400 words that need to be filled in and fit with the sentence they belong to. I am wary to promise that it'll be finished next week but hopefully it will. _____________________________________________________________ Have a nice weekend!


[ 2017-09-29 13:34:06 CET ] [ Original post ]

Crest
Eat Create Sleep Developer
Eat Create Sleep Publisher
2018-03-08 Release
Game News Posts: 168
🎹🖱️Keyboard + Mouse
Mixed (302 reviews)
The Game includes VR Support
Public Linux Depots:
  • Crest Linux [307.61 M]
Available DLCs:
  • Crest - Art Book

Pitch

Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.


You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your subjects which will have interesting consequences.
  • Many different ways to express your divinity which will be reflected in your followers.
  • Immersive feedback which will show you the progress of your people and create a rich history.
  • Procedurally generated game world which changes over time and shows wear and tear.
  • An expressive game without end-goal where you can focus on building your legacy.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

Setting

Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer
  • Processor: 3 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1 GB VRAM and shader model 4.0 compatible
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer
  • Processor: 3 GHzMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce 1060 or equivalent
  • Storage: 1 GB available space
GAMEBILLET

[ 6085 ]

2.83$ (81%)
16.99$ (15%)
12.27$ (18%)
8.46$ (72%)
8.39$ (16%)
33.34$ (33%)
9.74$ (35%)
4.20$ (83%)
1.89$ (87%)
18.39$ (8%)
4.56$ (70%)
8.00$ (50%)
10.00$ (60%)
3.07$ (80%)
20.65$ (17%)
21.24$ (15%)
13.57$ (15%)
12.74$ (-42%)
1.71$ (83%)
21.22$ (15%)
8.39$ (16%)
0.90$ (90%)
4.19$ (16%)
49.79$ (17%)
3.79$ (81%)
21.22$ (15%)
1.50$ (90%)
33.96$ (15%)
25.49$ (15%)
3.75$ (85%)
GAMERSGATE

[ 3241 ]

1.0$ (80%)
2.63$ (74%)
1.5$ (81%)
1.0$ (80%)
2.0$ (90%)
9.89$ (34%)
0.45$ (85%)
4.49$ (55%)
3.19$ (79%)
10.79$ (46%)
9.99$ (50%)
4.5$ (77%)
16.74$ (33%)
7.49$ (63%)
9.99$ (50%)
3.75$ (62%)
1.76$ (91%)
4.5$ (77%)
3.75$ (75%)
15.83$ (37%)
4.5$ (70%)
2.5$ (50%)
0.75$ (85%)
12.0$ (60%)
0.87$ (91%)
27.99$ (30%)
0.86$ (57%)
6.0$ (80%)
7.5$ (75%)
2.25$ (89%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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