
What a week! About half the team got plagued by sickness and a lot of task switching has been going on. Find out below what we achieved this week and prepare to be puzzled!
Community
One week left until we release the next Unstable Build for the upcoming Community Module! First and foremost it will introduce a part of the new remnants system with animals now leaving behind corpses when they die.
We’ve also made a new discovery on why Crest is so performance heavy at the moment, this will be improved upon at one point in the future which we don’t know yet because: On Monday our team will grow again! Marcus will join us as a full time producer but more about him in the next blog.
Art
Martin
I have been having one of those weeks, a nebulous couple of days where I fill the work time with small tasks, polish here and there. The most noticeable is probably adding ambient occlusion to the world, which simply adds small shadows in creases where models intersect. This creates some grounding in the world! Below you can see how I'm "resurrecting" the builder class.
Emma
Unfortunately, I managed to get another cold and I've been home almost all week with a fever. I'm gonna finish some last touches of the monuments and then get to work on some UI stuff!
Code
Tomas
I have written and almost finalized the feature for building monuments. Followers are constructing the monuments as intended and they can be selected by the player. There is some minor polish left, like the monuments awarding Esteem and/or Happiness and the implementation of an information page. The actual monument models will also need to be put into the game. I am waiting for Emma on that one. And I hear she is almost done, super hype!
Anyway, those polishing touches will have to wait for now since the entire coding team has been tasked to work on the secret feature hence forth. It is the most important feature of the Community module and we need to ensure that it gets the production time it needs to be excellent.
Johannes
Another week of mostly company work, plus a few days of being sick.
I've just started doing some work on the loading process though, so it finally won't lock up your computer anymore when Crest is generating the world.
Jens
This week I finished the Remnants feature. It is now tested and all of the planned buildings, animals, and followers leave behind ruins or skeletons.
Otherwise most of the work was dedicated towards the expertise buildings and a lot of progress was made.
The underlying expertise system is now working and the followers construct buildings when appropriate. There is still a lot of polishing, feedback and testing left to do but that will have to wait for a few days while I work on a recent task I was given. It concerns a feature that is not revealed at this moment and therefore no further details can be given yet.
Johannes W
Earlier this week I’ve been working on the new game over screen, but due to some circumstances the task was put aside and I did not continue working on it until Friday. I used the remaining time to also add some extra polish to the camera movement, and I bet the final result will be appreciated by players!
Design
Emelie
I have been sick for the entire week, except for today (Friday), so not much has happened with the story builder. Today I continued to fill in the words that could be exchanged in the sentences, it is a total of 400 words that need to be filled in and fit with the sentence they belong to. I am wary to promise that it'll be finished next week but hopefully it will.
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Have a nice weekend!
[ 2017-09-29 13:34:06 CET ] [ Original post ]