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Community Module Now Live!


Here it is, the final module for Crest! Monuments, tons of skeletons & many more features, besides an overall improved experience, await you in the Community Module. The very long list of all changes, which are based on your countless feedback, can be found below. To start off the celebrations, we got a new cinematic trailer in store for you: https://www.youtube.com/watch?v=egP9grBQr3w Here's a list of all the new features & updates:

New Features


Remnants of the world
  • Animals & followers now leave behind skeletons when they die
  • Cities leave behind slowly degrading ruins after its last follower has died
Graveyard
  • Upon death the Chronicler will tell you about the world's history
  • New end screen that lets you explore the world after your legacy ended
  • Revisit past playthrough's world spirals & stories
Monuments
  • A new type of building that followers will build over time to commemorate you, if they have enough materials & faith in you, which will provide an additional boost to the city's faith.
Renaming
  • It's now possible to rename your cities & followers!
Event Notifications
  • A notification bar on top of the screen informs you when something has happened in the world & let's you navigate to the location it happened by clicking on it.

Updates


Faith
  • Faith interface completely overhauled with new visuals
  • Faith system reworked for more insight
Influence
  • Influence max cap now at 100
  • Influence gain now dependent on number of faithful followers
Tutorial
  • Tutorial updated with new visuals & improved flow
  • Now explains all mechanics properly without being (too) overwhelming
Chronicler
  • More events added to the spiral
  • Filter added to the spiral
Advisors
  • More tips added to advisors
Expertise
  • Gaining an expertise now make followers create a specific expertise building in that city
  • Expertise buildings are upgraded over time and give their city a boost to said expertise
Words
  • Removed: Food
  • Added: Middle aged
  • Updated Verbs:
    • Destroy: now primarily uses warriors to destroy their targets
    • Consume: has been tweaked to not as easily lead to cannibalism
    • Don't: verbs have been tweaked to have a stronger impact on your followers
    • Explore: has been tweaked to affect to word discovery rate
Visuals
  • Each season now has a unique look
Animals
  • Hippos have been nerfed and shouldn't win fights with followers as easily anymore Commandment Tablet
    • Sorting & filtering of commandments now possible
    Diplomacy
    • Updated UI to better display city relationships
    • Balances made to city trading
    • Balances made to city warfare
    • Updates made to city relationships
    Loading Screen
    • Loading screen now has an animated progress bar
    • Displays helpful tips while generating the world
    Camera
    • The camera has been updated and is now a lot smoother to control
    Audio
    • Many new sound effects
    • New background songs
    • Added ambience sounds to each biome

    That should cover most of it, left aside the countless performance improvements & bug fixes. We hope you'll enjoy the update and are happy with the choices we made. Let us know if you encounter any bugs or have feedback via the Steam forums or write us on discord. Thank you all for your support & have fun playing! Cheers, Eat Create Sleep


  • [ 2017-11-29 08:51:14 CET ] [ Original post ]



    Crest
    Eat Create Sleep
  • Developer

  • Eat Create Sleep
  • Publisher

  • 2018-03-08
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 168  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (302 reviews)


  • Review Score

  • http://eatcreatesleep.net
  • Website

  • https://store.steampowered.com/app/341710 
  • Steam Store

  • The Game includes VR Support



    Crest Linux [307.61 M]

  • Public Linux depots

  • Crest - Art Book
  • Available DLCs

  • Pitch

    Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.


    You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

    Key Features

    • Write rules for your subjects which will have interesting consequences.
    • Many different ways to express your divinity which will be reflected in your followers.
    • Immersive feedback which will show you the progress of your people and create a rich history.
    • Procedurally generated game world which changes over time and shows wear and tear.
    • An expressive game without end-goal where you can focus on building your legacy.
    • Your people have free will, focus on leading them rather than controlling their every move.
    • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

    Progression and Losing

    Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

    Setting

    Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    GAMEBILLET

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