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Launch Date Announcement!


What a rollercoaster the past few years have been! We're super excited though to finally announce the launch date for Crest, which will be on March 8th 2018! We've been very busy the past months and below you can see all the updates, which are going to be in the release build. Right now we're polishing & balancing everything to get it as smooth as possible until launch. Crest is a game that is never truly finished and we want to keep expanding the game with your ideas for as long as possible after launch. In order to do so we need a little bit of help from you. We've put together a list on how you could support Crest: Support Crest Now for the waaay too long list of the coming gameplay updates. Bear in mind that the list does not include any technical updates or fixes and focuses on the new gameplay changes only. Enjoy the read & thanks for being a part of our Community. <3

Nature


  • Mountains - Rain clouds gather at the mountains and snow, the snow indicates the possibility for the mountains to create rivers, as long as enough water has gathered.
  • Ecology - A new water system making nature more alive. It is a delicate balance that can be affected by animals, followers, cities, farms and berry bushes.
  • Berry bushes - An early game food source making surviving in the beginning easier.
  • Season changes - Once per cycle there’s a dry season or a rain season.
  • Start island does not have a volcanic biome - To promote moving to another island, the start island does not contain any volcanic biome or obsidian anymore. In order to complete monuments cities need to trade with each other.

Cities


  • Needs renamed - Some of the city are renamed for convenience.
    • Fellowship = Social
    • Sustenance = Food
    • Abundance = Surplus
    • Wealth = Money
  • Doctrine updated - The doctrines are updated to be more different from each other. How each doctrine reacts to commandments is updated as well.
  • Overpopulation more severe - Overpopulation can cause potentially disastrous outcomes if left alone. It costs more food and it drains more water from the surrounding area.
  • City needs - City needs are visually updated, displaying the needs in another way.
  • Doctrine/Faith mashup - Doctrine and local faith in the city popup are combined to one tab to provide a quicker & easier overview.
  • Expertise buildings - Diplomacy, War and Trading have now their own expertise buildings.

Followers


  • Self preservation - Followers now try to avoid dangerous areas (animal habitats) and attempt to run away when attacked.
  • More own will feedback - The feedback given when followers act on their own will is more detailed.
  • Stamina fixes - Followers are now getting properly tired when doing any work so that they can’t keep going forever.

General


  • World overview - A new UI window details all cities and their overall needs, number of inhabitants, doctrine, faith and strength in war.
  • Word discovery tree - A completely new system for discovering the words in the game, now in the shape of a tech tree that gives you an overview of all of the words and how to unlock them.
  • Mini-Map update - A small update to the mini-map marker so that it’s easier to tell where you are.
  • Updated tutorial - The tutorial is updated to account for all new features that have been added to the game.
  • Steam achievements - A whole bunch of Steam achievements are added.

Commandment and Word Tablet


  • Commandments - Many of the commandment combinations are iterated and changed, adding some completely new ones such as “scare away animals” and we also make the consume verb have less “cannibalistic” outcomes.
  • City Creation - Followers no longer create cities on their own, and must be ordered to do so via migration commandments.
  • Word tablet - The word tablet gets an UI overhaul to match the new word discovery system.
  • Commandment tablet - In addition to the bless/condemn of the associations, the original commandment can now be blessed and condemned as well. Blessing the original commandment will increase the lifespan of that commandment for a period of time, it can be done a couple of times. Condemning an original commandment makes an association do more “damage” than it usually would to the lifebar and it also decreases the faith of your followers. These actions cost two influence.


[ 2018-02-15 12:44:46 CET ] [ Original post ]



Crest
Eat Create Sleep
  • Developer

  • Eat Create Sleep
  • Publisher

  • 2018-03-08
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 168  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (302 reviews)


  • Review Score

  • http://eatcreatesleep.net
  • Website

  • https://store.steampowered.com/app/341710 
  • Steam Store

  • The Game includes VR Support



    Crest Linux [307.61 M]

  • Public Linux depots

  • Crest - Art Book
  • Available DLCs

  • Pitch

    Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.


    You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

    Key Features

    • Write rules for your subjects which will have interesting consequences.
    • Many different ways to express your divinity which will be reflected in your followers.
    • Immersive feedback which will show you the progress of your people and create a rich history.
    • Procedurally generated game world which changes over time and shows wear and tear.
    • An expressive game without end-goal where you can focus on building your legacy.
    • Your people have free will, focus on leading them rather than controlling their every move.
    • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

    Progression and Losing

    Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

    Setting

    Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHzMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    GAMEBILLET

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