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Relaunch in September, 2018
After all of the feedback after the launch we felt that we would need some major changes to make it into the game you, our fans, deserve. Since May, 2018 we've been working on redesigning and polishing features, as well as visually upgrading the game. The game will cost as much as before, everyone who've bought it will receive the update without extra cost (of course). The only thing you need to be aware of is that since we're doing such major overhauls the saves will break. I know we promised that we wouldn't do that with future updates, but we didn't anticipate that we'd have to do big overhauls. We're changing a lot of the core mechanics to the better and there's simply too much changes to migrate the old saves from the launch version. We apologise for this. But, what's in store will make up for it!
In short we will give you more replayability and longevity, so more unique playthroughs and longer ones. We're also improving the visuals, the feedback and just generally making the game easier to play. Below you can see some things we're working on now! New Doctrine System
We felt the old doctrine system was too hard to understand and too rigid so we threw it out and replaced it with this. Each city will have traits that give you negative and positive effects, they will also make them react to commandments. Ancestors - Cause of Death
In the relaunch the ancestors will change role, they will instead provide immediate feedback about how they died when you visit the underworld. Visual Upgrades
This update is mainly a programming intensive update, as such we can let the artists polish some visuals to the limit. We've made a new fancy ocean and are working on making the rivers less flat as well. More to Come! This is just some of the things we're working on, we will post more updates as it comes.
We're currently prototyping, designing and tweaking and although these things are playable in our internal build we haven't felt it stable enough to release in the wild yet. But we will release public testing soon, they will be available in a build branch here on Steam. More info on that as it comes. For feedback I can very much recommend our Discord where we've a dedicated channel just for talking about this upcoming test phase. Let the admin, Martin know and you will be added to the discussion group. We can probably open a forum or topic here on Steam too if you prefer that.
We fully understand why Crest has been "downvoted" on Steam, we realise that the game isn't the best it can be yet. But, when we relaunch the game we really need you, the community's help. If we're still on Mixed rating that will hurt our sales really bad, and if the relaunch sells poorly we'll have a hard time supporting the game after September. So it's a help me, help you situation. ;) So please leave reviews if you think we deserve a thumbs up! If you wait until you can try the test build, that's fine! But if we can push the review score above 70% that would mean a lot to us. With the current rate we only need a handful more. Thank you.
We will give you another update in two weeks, hopefully we'll have a test build ready by then. Thanks for your continued support! //Martin and the Eat Create Sleep team
[ 2018-07-13 14:57:52 CET ] [ Original post ]
Hello everyone!
We're hard at work on the new features for Crest, just wanted to give you an update.
Relaunch - September, 2018
After all of the feedback after the launch we felt that we would need some major changes to make it into the game you, our fans, deserve. Since May, 2018 we've been working on redesigning and polishing features, as well as visually upgrading the game. The game will cost as much as before, everyone who've bought it will receive the update without extra cost (of course). The only thing you need to be aware of is that since we're doing such major overhauls the saves will break. I know we promised that we wouldn't do that with future updates, but we didn't anticipate that we'd have to do big overhauls. We're changing a lot of the core mechanics to the better and there's simply too much changes to migrate the old saves from the launch version. We apologise for this. But, what's in store will make up for it!
New Features and Improvements
In short we will give you more replayability and longevity, so more unique playthroughs and longer ones. We're also improving the visuals, the feedback and just generally making the game easier to play. Below you can see some things we're working on now! New Doctrine System
We felt the old doctrine system was too hard to understand and too rigid so we threw it out and replaced it with this. Each city will have traits that give you negative and positive effects, they will also make them react to commandments. Ancestors - Cause of Death
In the relaunch the ancestors will change role, they will instead provide immediate feedback about how they died when you visit the underworld. Visual Upgrades
This update is mainly a programming intensive update, as such we can let the artists polish some visuals to the limit. We've made a new fancy ocean and are working on making the rivers less flat as well. More to Come! This is just some of the things we're working on, we will post more updates as it comes.
Build Testing
We're currently prototyping, designing and tweaking and although these things are playable in our internal build we haven't felt it stable enough to release in the wild yet. But we will release public testing soon, they will be available in a build branch here on Steam. More info on that as it comes. For feedback I can very much recommend our Discord where we've a dedicated channel just for talking about this upcoming test phase. Let the admin, Martin know and you will be added to the discussion group. We can probably open a forum or topic here on Steam too if you prefer that.
Need Your Help
We fully understand why Crest has been "downvoted" on Steam, we realise that the game isn't the best it can be yet. But, when we relaunch the game we really need you, the community's help. If we're still on Mixed rating that will hurt our sales really bad, and if the relaunch sells poorly we'll have a hard time supporting the game after September. So it's a help me, help you situation. ;) So please leave reviews if you think we deserve a thumbs up! If you wait until you can try the test build, that's fine! But if we can push the review score above 70% that would mean a lot to us. With the current rate we only need a handful more. Thank you.
More Information to Come
We will give you another update in two weeks, hopefully we'll have a test build ready by then. Thanks for your continued support! //Martin and the Eat Create Sleep team
[ 2018-07-13 14:57:52 CET ] [ Original post ]
Crest
Eat Create Sleep
Developer
Eat Create Sleep
Publisher
2018-03-08
Release
Game News Posts:
168
🎹🖱️Keyboard + Mouse
Mixed
(302 reviews)
The Game includes VR Support
Public Linux Depots:
- Crest Linux [307.61 M]
Available DLCs:
- Crest - Art Book
Pitch
Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.
Key Features
- Write rules for your subjects which will have interesting consequences.
- Many different ways to express your divinity which will be reflected in your followers.
- Immersive feedback which will show you the progress of your people and create a rich history.
- Procedurally generated game world which changes over time and shows wear and tear.
- An expressive game without end-goal where you can focus on building your legacy.
- Your people have free will, focus on leading them rather than controlling their every move.
- Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
Progression and Losing
Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.Setting
Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM and shader model 4.0 compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 1060 or equivalent
- Storage: 1 GB available space
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