Upcoming Relaunch - Progression and Replayability
We wanted to make a game where you made your own goals and your own stories, as such we thought reducing the amount of endgame goals would encourage that. But, we realised we pushed it too far. Every game needs some kind of goal even if you can't win the game (which you can't in Crest). So we're correcting our earlier mistakes and implementing some new features. Tech Tree
The tech tree might look similar to 4x and strategy games you're fond of (if you're into that sort of thing), but the main difference here is that you actually spend points, and not time. The tech points are gained from doing small random quests (each play session will have a different set of quests from the same quest pool).
The tech tree in itself is also randomised, which will encourage you to make different decisions each time you play! Monuments and Festivals
We're redesigning the monuments, they will be unlocked from the tech tree and will provide unique festivals. So each city, if they have a monument, will have a celebration once every cycle that gives that city a unique bonus, such as higher fertility or more food, think of it as a "golden age".
As before there's more we haven't talked about, I will collect that in a future update.
I asked the team when we can expect to be able to send the build out and it's unclear if we can publish it this week. So expect it to come next week instead.
If you want to follow us anywhere else here's what we have. https://discord.gg/ecs https://youtube.com/eatcreatesleep https://twitter.com/eatcreatesleep https://twitter.com/crestgame https://twitch.tv/eatcreatesleepstudio https://facebook.com/eatcreatesleep https://instagram.com/eatcreatesleep Thank you for the support (such as the new reviews), I'll be back soon! Regards, Martin
[ 2018-07-24 09:00:20 CET ] [ Original post ]
Hello again,
The most common feedback we've received by far after launch is the lack of progress and replayability. These are the main things we're working on to fix, read on below! Bear in mind that this is work in progress content, so expect changes regarding art, text and interface.
Progression
We wanted to make a game where you made your own goals and your own stories, as such we thought reducing the amount of endgame goals would encourage that. But, we realised we pushed it too far. Every game needs some kind of goal even if you can't win the game (which you can't in Crest). So we're correcting our earlier mistakes and implementing some new features. Tech Tree
The tech tree might look similar to 4x and strategy games you're fond of (if you're into that sort of thing), but the main difference here is that you actually spend points, and not time. The tech points are gained from doing small random quests (each play session will have a different set of quests from the same quest pool).
The tech tree in itself is also randomised, which will encourage you to make different decisions each time you play! Monuments and Festivals
We're redesigning the monuments, they will be unlocked from the tech tree and will provide unique festivals. So each city, if they have a monument, will have a celebration once every cycle that gives that city a unique bonus, such as higher fertility or more food, think of it as a "golden age".
More to Come!
As before there's more we haven't talked about, I will collect that in a future update.
Public Test Build
I asked the team when we can expect to be able to send the build out and it's unclear if we can publish it this week. So expect it to come next week instead.
Stay in Touch
If you want to follow us anywhere else here's what we have. https://discord.gg/ecs https://youtube.com/eatcreatesleep https://twitter.com/eatcreatesleep https://twitter.com/crestgame https://twitch.tv/eatcreatesleepstudio https://facebook.com/eatcreatesleep https://instagram.com/eatcreatesleep Thank you for the support (such as the new reviews), I'll be back soon! Regards, Martin
Crest
Eat Create Sleep
Eat Create Sleep
2018-03-08
Strategy Simulation Singleplayer
Game News Posts 168
🎹🖱️Keyboard + Mouse
Mixed
(302 reviews)
http://eatcreatesleep.net
https://store.steampowered.com/app/341710 
The Game includes VR Support
Crest Linux [307.61 M]
Crest - Art Book
Pitch
Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.
Key Features
- Write rules for your subjects which will have interesting consequences.
- Many different ways to express your divinity which will be reflected in your followers.
- Immersive feedback which will show you the progress of your people and create a rich history.
- Procedurally generated game world which changes over time and shows wear and tear.
- An expressive game without end-goal where you can focus on building your legacy.
- Your people have free will, focus on leading them rather than controlling their every move.
- Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
Progression and Losing
Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.Setting
Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM and shader model 4.0 compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 1060 or equivalent
- Storage: 1 GB available space
GAMEBILLET
[ 5949 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB