Relaunch is Live!
Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the games initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more. If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this. During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you. Enjoy the relaunch. :) //Martin & ECS Team https://www.youtube.com/watch?v=HQVrnizcdQU
New Features Teachings are various tasks that awards Wisdom Points. The Book of Learning is a tech tree that allows for an individual playstyle. Spend Wisdom Points gathered from completing Teachings to unlock words for the Word Tablet, insights and monuments. Follower associations build up over time. Followers interpret commandments based on these associations. Some of these associations can make your work as a god difficult. However, you are able to spend influence in order to make your followers forget associations. Water consumption UI added to give you information about what is the cause of water consumption on islands. The Chronicler now acts as a guide. You are now greeted by the Chronicler when starting a new game and when loading a game. Fortunes system added. Sometimes during play a fortune or misfortune strikes, causing trouble or aiding your followers. - They are designed to affect the current state of the world and challenge your playstyle. - They grow more powerful throughout a game session. When saving or ending a game you get the opportunity to give your world a name. What is your journey called? Follower now have thoughts that will help you understand them. You can more easily find out why they do or do not perform some actions. City doctrine system entirely reworked. Instead of following one of six doctrines, cities now have several traits, one for each city need. This results in more varied city personalities. Cities judge your commandments based on these traits. Follower/City needs are made easier to understand. With this change comes the removal of follower happiness. Instead of happiness, if some needs are not met they cause followers to be frustrated in different ways. This makes some needs more important to fulfill than previously. Monuments have been reworked. Followers now celebrate you through their monuments by holding festivals in their city. During the festivals, each monument type gives a unique bonus to cities who have built them. Monuments are unlocked via the Book of Learning. City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 by completing certain requirements. As cities grow, walls are built in and around them. This should give a bigger sense of progression when expanding cities. Followers that die enter the underworld and you can now hear their tale before they walk off into the distanceand remain there forever. You are also able to view common death causes. Added more feedback for when faith decreases by not having any commandments present in the Commandment Tablet. Added save screen. Followers are now able to praise their surroundings. This helps them raise city needs. Added the Praise and Dont Praise verbs. Overhauls Commandments no longer has a list of associations tied to them. Instead, commandments are interpreted and changed over time based on how your followers have associated words and verbs together. Your followers will interpret commandments less often if they are faithful and more often if they are faithless. The tutorial is reworked to account for all new features and changes. Information panels, accessed through information buttons throughout the UI have been reworked. In them, all features of the game are explained in detail. The Diplomacy Popup is reworked. Instead of showing all diplomatic relations on a global scale, you are now able to see relations on a city to city level. Diplomacy lines still exist to help see the global state of diplomatic relations between cities. Diplomatic relations have been tweaked and balanced. Many new sound effects have been added and some old sound effects have been replaced. The menu bar at the top of the screen is reworked. Moved the world overview button from the menu bar to the mini-map. The City Popup is reworked. The World Overview has been reworked to account for the new and changed city features. The Commandment Tablet has been changed a bit. - The size of the tablet is increased. - Added forgotten commandments tab. - You can view the history of each commandment and how they have been changed, step-by-step, from when you proclaimed them. Removed blessing of commandments. Mini-map navigation and display has been improved. - The size of the mini-map is increased. - Zoom is dependant on island count. - Mouse click precision has been improved. - Cities are now visible as dots in the mini-map. - Video clips are played when fortunes trigger. Calendar size increased. The current season is now displayed in the calendar octagon, making it visible when the calendar is both expanded and contracted. The words for War, Alliance and Trade have been reworked into verbs instead. This should give you better control of diplomatic relations. City nameplates have been reworked. They now display faith level and follower cap. The water shader has been improved. The story builder texts have been reworked. The underworld visuals have been updated. Texts and tooltips throughout the UI have been overhauled. Other The city need Food has been renamed to Sustenance to avoid confusion between it and a citys food storage. Removed doctrine advisors from the underworld. Removed the Happy and Unhappy words. Removed the Word Discovery feature. It is replaced by the Book of Learning and Teachings features. Saves are not compatible with old versions of the game. As needs change, small notifications are displayed over followers heads. Influence has been rebalanced to give it more value to you as a player. Ore amounts of Metal, Gems, Gold and Obsidian have been rebalanced to hold more resources. Added midwives that deliver children to followers when they are ready to have a child. Migrating across the ocean no longer requires a harbour. Followers now walk to the coast and build a boat before migrating across the ocean. The time spiral has been improved slightly. Added more clear feedback to the Word Tablet when placing a condition word that has no targets, making the potential commandment not affect anyone. Cannibalism motivation has been rebalanced. Added murder motivation threshold to followers, delaying their killing of each other. It now works just like how cannibalism motivation does. Doctrine statues have been removed from city centers. Rebranded Loneliness to Hopelessness when you have few followers left in the world. Followers should no longer starve if the city has food in storage. Updated loading screen hints. Twitch integration has been slightly tweaked. Viewers are now able to join cities during voting. Viewers now need to type !like/!dislike instead of !yes/!no when voting. When starting a new game through the main menu, advanced settings are automatically revealed if there are changes that are not reflected in the Easy/Medium/Hard categories to the left. Camera rotation via the keyboard has been improved. Credits updated. Improved feedback in the world and in followers. Scrollbars in the UI are no longer bouncy. If children are old enough they will take over their parents district instead of dying with the parent. Removed inverted mouse control from options. Several issues and bugs fixed.
[ 2018-12-13 14:30:36 CET ] [ Original post ]
Hello everyone, the relaunch is live at last!
Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the games initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more. If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this. During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you. Enjoy the relaunch. :) //Martin & ECS Team https://www.youtube.com/watch?v=HQVrnizcdQU
Version 1.8 - 13th December, 2018
New Features Teachings are various tasks that awards Wisdom Points. The Book of Learning is a tech tree that allows for an individual playstyle. Spend Wisdom Points gathered from completing Teachings to unlock words for the Word Tablet, insights and monuments. Follower associations build up over time. Followers interpret commandments based on these associations. Some of these associations can make your work as a god difficult. However, you are able to spend influence in order to make your followers forget associations. Water consumption UI added to give you information about what is the cause of water consumption on islands. The Chronicler now acts as a guide. You are now greeted by the Chronicler when starting a new game and when loading a game. Fortunes system added. Sometimes during play a fortune or misfortune strikes, causing trouble or aiding your followers. - They are designed to affect the current state of the world and challenge your playstyle. - They grow more powerful throughout a game session. When saving or ending a game you get the opportunity to give your world a name. What is your journey called? Follower now have thoughts that will help you understand them. You can more easily find out why they do or do not perform some actions. City doctrine system entirely reworked. Instead of following one of six doctrines, cities now have several traits, one for each city need. This results in more varied city personalities. Cities judge your commandments based on these traits. Follower/City needs are made easier to understand. With this change comes the removal of follower happiness. Instead of happiness, if some needs are not met they cause followers to be frustrated in different ways. This makes some needs more important to fulfill than previously. Monuments have been reworked. Followers now celebrate you through their monuments by holding festivals in their city. During the festivals, each monument type gives a unique bonus to cities who have built them. Monuments are unlocked via the Book of Learning. City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 by completing certain requirements. As cities grow, walls are built in and around them. This should give a bigger sense of progression when expanding cities. Followers that die enter the underworld and you can now hear their tale before they walk off into the distanceand remain there forever. You are also able to view common death causes. Added more feedback for when faith decreases by not having any commandments present in the Commandment Tablet. Added save screen. Followers are now able to praise their surroundings. This helps them raise city needs. Added the Praise and Dont Praise verbs. Overhauls Commandments no longer has a list of associations tied to them. Instead, commandments are interpreted and changed over time based on how your followers have associated words and verbs together. Your followers will interpret commandments less often if they are faithful and more often if they are faithless. The tutorial is reworked to account for all new features and changes. Information panels, accessed through information buttons throughout the UI have been reworked. In them, all features of the game are explained in detail. The Diplomacy Popup is reworked. Instead of showing all diplomatic relations on a global scale, you are now able to see relations on a city to city level. Diplomacy lines still exist to help see the global state of diplomatic relations between cities. Diplomatic relations have been tweaked and balanced. Many new sound effects have been added and some old sound effects have been replaced. The menu bar at the top of the screen is reworked. Moved the world overview button from the menu bar to the mini-map. The City Popup is reworked. The World Overview has been reworked to account for the new and changed city features. The Commandment Tablet has been changed a bit. - The size of the tablet is increased. - Added forgotten commandments tab. - You can view the history of each commandment and how they have been changed, step-by-step, from when you proclaimed them. Removed blessing of commandments. Mini-map navigation and display has been improved. - The size of the mini-map is increased. - Zoom is dependant on island count. - Mouse click precision has been improved. - Cities are now visible as dots in the mini-map. - Video clips are played when fortunes trigger. Calendar size increased. The current season is now displayed in the calendar octagon, making it visible when the calendar is both expanded and contracted. The words for War, Alliance and Trade have been reworked into verbs instead. This should give you better control of diplomatic relations. City nameplates have been reworked. They now display faith level and follower cap. The water shader has been improved. The story builder texts have been reworked. The underworld visuals have been updated. Texts and tooltips throughout the UI have been overhauled. Other The city need Food has been renamed to Sustenance to avoid confusion between it and a citys food storage. Removed doctrine advisors from the underworld. Removed the Happy and Unhappy words. Removed the Word Discovery feature. It is replaced by the Book of Learning and Teachings features. Saves are not compatible with old versions of the game. As needs change, small notifications are displayed over followers heads. Influence has been rebalanced to give it more value to you as a player. Ore amounts of Metal, Gems, Gold and Obsidian have been rebalanced to hold more resources. Added midwives that deliver children to followers when they are ready to have a child. Migrating across the ocean no longer requires a harbour. Followers now walk to the coast and build a boat before migrating across the ocean. The time spiral has been improved slightly. Added more clear feedback to the Word Tablet when placing a condition word that has no targets, making the potential commandment not affect anyone. Cannibalism motivation has been rebalanced. Added murder motivation threshold to followers, delaying their killing of each other. It now works just like how cannibalism motivation does. Doctrine statues have been removed from city centers. Rebranded Loneliness to Hopelessness when you have few followers left in the world. Followers should no longer starve if the city has food in storage. Updated loading screen hints. Twitch integration has been slightly tweaked. Viewers are now able to join cities during voting. Viewers now need to type !like/!dislike instead of !yes/!no when voting. When starting a new game through the main menu, advanced settings are automatically revealed if there are changes that are not reflected in the Easy/Medium/Hard categories to the left. Camera rotation via the keyboard has been improved. Credits updated. Improved feedback in the world and in followers. Scrollbars in the UI are no longer bouncy. If children are old enough they will take over their parents district instead of dying with the parent. Removed inverted mouse control from options. Several issues and bugs fixed.
Crest
Eat Create Sleep
Eat Create Sleep
2018-03-08
Strategy Simulation Singleplayer
Game News Posts 168
🎹🖱️Keyboard + Mouse
Mixed
(302 reviews)
http://eatcreatesleep.net
https://store.steampowered.com/app/341710 
The Game includes VR Support
Crest Linux [307.61 M]
Crest - Art Book
Pitch
Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.
Key Features
- Write rules for your subjects which will have interesting consequences.
- Many different ways to express your divinity which will be reflected in your followers.
- Immersive feedback which will show you the progress of your people and create a rich history.
- Procedurally generated game world which changes over time and shows wear and tear.
- An expressive game without end-goal where you can focus on building your legacy.
- Your people have free will, focus on leading them rather than controlling their every move.
- Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
Progression and Losing
Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.Setting
Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM and shader model 4.0 compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: 3 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce 1060 or equivalent
- Storage: 1 GB available space
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